"All of the following Quest Guides have been provided from the Runescape TIP.IT site."

Quests

Dragon Slayer Quest

Difficulty level: Hard

Start: To start this quest you must have access to Champions Guild and you have to talk with Guildmaster this will lead to many riddles, mazes and final battle with deadly Green Dragon.

See the SPOILERS below for more details (highlight to see them):

  • Start - Talk to the Guildmaster in the Champions Guild and ask about Rune Plate.
  • Oziach - He is located west of Edgeville(Ghost Town), and gives you the Maze key to Melzar Maze. He also tells about the shield and other two pieces.
  • - 3 pieces of map leading to Crandor Isle-
    • Map 1 (combat test) in Melzar Maze- You must collect keys from each enemy you meet, only one drops the key.
      • Red Key - Rat(lvl 13) That respawns in the South Western most corner, and the door to use is the North Western most one.
      • Orange Key - Ghost(lvl 25) that respawns South West of the latter, and the door is the one directly North of the spot on the opposite side of the railing to the latter.
      • Yellow key - Skeleton(lvl 31) the respawns the most South, and the door is all the way to the South West.
      • Blue Key - Southern most Zombie(lvl 32), northern most door.
      • Magenta Key - Melzar the mad(lvl 45) drops this automatically and use it on the north door.
      • Black Key - Lesser Demon(lvl 79) drops the key automatically and use the door on the north wall then open the chest for your map piece.
    • Map 2 (game knowledge) and Oricales Puzzle-You are told by the oracle that you need to have in your inventory;
      • location or room - the room with the map is in the dwarf mine off of the route to the scorpions
      • small crustation cage - Lobster pot - Buy from Fishing Store at Port.
      • bowl that has not seen fire - Unfired bowl - Make from soft clay on potters wheel.
      • worm string changed to sheet - Sheet of silk - Buy from Silk trader in Al Kharid.
      • drink of the mage - Wizard mind bomb - Buy from bar in Falador.
    • Map 3 (intelligence test) - Goblin in jail at port drops it, must use magic or ranged to kill it and You need Telekinetic grab to get it.
  • Protection - Anti Dragon Breath Shield - Oziach Tells you the Duke of Lumbridge Castle has one. Talk to the Duke on the second floor of the castle to receive this. Without this you will get hit for 60 damage a breath, this mean very short fight.
  • Lady Lumbridge - To repair Lady Lumbridge you will need 3 planks and 12 nails (nails are made by lvl 34 smithers from steel bars[2 nails per bar]). you will need Ned to sail the boat just take him the completed map. Ned is old captain that can be found wandering in Draynor Village selling ropes.
  • Crandor Isle - exiting the ship you must fight your way to a Stair case and get to the dragon in dungeon under the Isle. MAP of Isle
    • Arrival - the first enemy you meet is a Skeleton(lvl 31) then King Scorpions(lvl 36) after that is Hobgoblins(lvl 32) and possibly one Lesser Demon(lvl 79) before you reach the stairs. The stairs lead to a cave with more skeletons(lvl 31) and is connected to a hall with the door to the dragon room guarded by Skeletons(lvl 54).
    • Fight - Dragon is 110 Lv. The Best tactic is the use of food and strength potion, Pray magic and Ranged are not good ideas Due to the breath. For a 60 lv it is hard battle for 90+ it is easy
    • Escape - Defeating the dragon teleports you outside the room and in the middle of the lvl 54 skeletons. Head South passed the Lesser Demons and push the odd looking wall. You'll enter demon cave on Karamja island near the Red deadly spiders, just leave from Karamja Port. If you brought nails and planks there is still possibility to sail back.

Reward: You can Buy "Rune platemail" and 2 or more quest points + experience (rumor 20.000 experience)

Thanks for help: Exca & Poro, Lotta Might, Lit Might, EternalFlame105, Zeroarmy, R2keen2, Tankguy86

Druidic Ritual

Difficulty level: Easy, Members Only

Start: Talking to Kaqemeex in Druid's Stone circle and ask him for a quest. As you pass Doric gate to members section head north.

See the SPOILERS below for more details (highlight to see them):

  • Where to find Safnew: Kaqemeex tells you to talk to Safnew. To find Safnew, go south to Taverley and you see him wandering around there.
  • Types of Meat: Safnew will tell you he needs raw meat. These are rat meat, chicken meat, bear meat and cow meat. Then these 4 meats have to be dipped into Cauldron of Thunder
  • Cauldron of Thunder: To find Cauldron of Thunder, you must go back to Taverley and then travel south and you reach a area of tress. There is a ladder there. Travel along the corridor and you will see 2 monsters named Suits of Armour. Go in the door between them but be careful one of the Suits of Armour will attack you, he is level 29 monster. After you through the door, you will see the Cauldron of Thunder. Use all the four meats with the Cauldron of Thunder.
  • To finish the Quest: Go back to Safnew. He will take the meat and then tell you to visit Karameex. He is at the Druid Circle. He will teach you about Herblaw.

Reward: 250 experience in herblaw ( you go to 3rd lvl), ability to use herblaw skills, 4 Quest points.

Thanks for help: Shade and Sined Starbo

Hero Quest

Difficulty level: Very Hard, Members Only

Start: You can start this quest ONLY if you finished all other quests. It start in Hero Guild North of Taverley

See the SPOILERS below for more details (highlight to see them):

  • You will need these levels to complete this quest. Level 50 Mining, Level 25 Herblaw, Level 53 Fishing and Level 53 Cooking. You must also be a member of Black Arm gang or Phoenix gang. If you are a member of Black Arm gang, then you will need a friend that belongs to Phoenix gang to help you. The same if you in Phoenix gang, you will need help of a friend in Black Arm gang. This quest can't be completed without help of a friend in the other gang.
  • Start: First go North from Traverley, go past the Druid's Circle and you will come to the Hero's Guild. Outside the Hero's guild, speak to Achetties about joining the guild. Achetties will tell you to get three items. These are Firebird's feather, Cooked Lava Eel and the Master Thieves Armband.
  • The Firebird Feather: You need first to get the Ice Glove. Take a pickaxe and go to White Wolf Mountain. There you will find a rockslide. Use pickaxe on rockslide to get pass. Keep going up the mountain and you will come to ladders. It is a maze. Combination of maze ladders is, down left ladder and back up next ladder, then down left ladder past Ice giants and then up next ladder, then there's only one ladder to go down and you there with the Ice Queen. She is Level 103 and will auto attack. Kill her and she will drop the Ice Gloves. Then to escape the maze go up the ladder. Next go to bank and put all armour and weapons into the bank but keep the Ice Gloves as you will need these. Then go to Port Sarim and catch a boat to Entrana. There you will find the Firdbird. Kill it and will drop the firebird's feather. Make sure you are wearing the Ice gloves, without these you wont be able to pick the feather up!.
  • The Master Thieves Armband: You need help of a friend. If you in Phoenix gang then you need a friend in Black Arm gang to help you or if you in Phoenix gang you will need help of a friend in Black Arm gang.
  • For Black Arm Gang Member: Go to Varrock and speak to Katrine about the Master Thieves Armband. She will tell you that you have to steal Scar Face Pete's Candlesticks. Scar Face Pete live in Brimhaven on Karamja. Katrine also gives you an I.D. paper. This you use for Scar Face Pete's mansion. Before going to Scar Face Pete's Mansion. You need to get Black Large helm, Black Plate (male) and Black Plate Legs and wear them when you get to the Mansion. When you try to enter Scar Face Pete's Mansion you will be stopped by Garv. You must show him the ID papers and then he will let you in and gives you a key. This key you MUST give to your Phoenix friend that's helping you with this quest. The Phoenix member will range the Guard named Grip in the room with cupboard and Grip will drop some keys. Grab the keys and go to Treasure room , where you will find the Candlesticks. Give one Candlestick to your Phoenix friend. Go back to Varrock and talk to Katrine again, she will give you the Master Thieves Armband.
  • For Phoenix Gang Member: Go to Varrock and speak to Straven about the Master Thieves Armband. He tells you to steal Scar face Pete's Candlesticks and the Phoenix gang have an associates in Brimhaven on Karamja. There names are Charlie the Cook and Alfonse the Waiter in the pub called Shrimp and Parrot. Straven also gives you a secret password, the password is (Gherkin)
  • Make sure first that you have a key from your Black Arm Gang Friend!!
  • You will need a bow and arrows before going to the Shrimp and Parrot pub. When you at Shrimp and Parrot pub, talk to Alfonse the Waiter and Charlie the Cook. Don't forget to give password.
  • Charlie the Cook will tell you about a secret panel. You must go through this panel to where there is some Guard Dogs, these are lvl 46 and auto attack. Get pass these and into mansion. Use key (from your Black Arm Gang friend) on the door.
  • You will see holes in the wall into the room with cupboard. Arm with Bow, shoot through the holes at Grip and kill him. He will drop the keys for your Black Arm gang friend.
  • Your black Arm gang friend will get the Candlesticks and trade you one of them.
  • Go back to Varrock and talk to Straven and he will give you the Master Thieves Armband.
  • How to get Cooked Eel: Go to Port Sarim and talk to Gerrant in the Fishing Shop. He will tell you that you how to make a Oily Rod.
  • You need Blamish Snail Slime, water, vial and Harralander Herb. Fill vial with water, add Blamish Snail Slime and Harralander Herb. Use Potion on Fishing Rod NOT Fly Fishing Rod. Now you have a Oily Rod.
  • To Find the Eel, you need to go to Members dungeon. Find the Black Knights area where there is a jail. Kill the Jail guard and get the key he drops. Open the jail door and talk to the man inside. He will give you a Dusty Key for freeing him. Now you can open the door where the Red Lessor Demons are. Open the door and go past the Blue Dragons, Level 50 and level 105. Then you come to a lava pool, this is where you fish for Lava Eel.
  • Now go back to a range or make a fire and cook the Lava Eel.
  • Finishing the Quest: Go back to Hero's Guild and talk Achetties and give her the 3 items. Firebird Feather,Cooked Lava Eel and Master Thieves Armband..
  • You can now enter the Hero's Guild!.
  • Reward:1 Quest Point. You can buy Dragon Battle Axe and you can use the waterfall in Hero's Guild to charge your Dragonstone Amulet up..

Thanks for help: Joe1002 and Ace Bandit

Lost city

Difficulty level: Medium - Hard, Members Only

You need Level 31 Crafting and level 36 Woodcutting to finish this Quest.

Start: Lost city starts between Lumbridge castle and Spider house. Talk to adventurers.

See the SPOILERS below for more details (highlight to see them):

  • The Leprechaun: The adventurers about a Leprechaun that's hiding in one of the trees.
  • Go woodcutting there and talk to the Leprechaun, he tells you about the Lost City and how to get there.
  • How to get Dramen Staff: You also need a Dramen Wood Branch. You can only get these from Entrana but before going there, do not take anything that is classed as armour or weapons. Bank them instead. You can take runes and amulets with you.
  • To get to Entrana, you must go to Post Sarim and catch a boat to Entrana.
  • Walk around and you will see two monks and a ladder, there is a dungeon there. Go down ladder and kill some zombies, they drop bronze axes and some bronze armour which will help you to fight the Greater Demons and then finally the Tree Spirit Level 95.
  • You have to kill the Tree Spirit to have the right to chop the branch off the tree. After you got the branch you can either teleport out or go back towards the Greater Demons, where there is a ladder. This leads to the Wilderness!
  • How to make the Dramen Staff: Making the Dramen Staff is easy, just get a knife and use knife on branch.
  • Lost City: Go back to Lumbridge with your Dramen Staff and look for the Hut in the Swamp. Go through the door and the quest is finished!

Reward: 3 Quest Points. Access to Lost City with Dramen Staff. Where there is also bank, eggs, cows, tins(to make cakes) and a general store.

Thanks for help: nick 112

Merlin crystal

Difficulty level: Easy - Medium, Members Only

Start: Go in Camelot Castle it is North after you pass white wolf mountain.

See the SPOILERS below for more details (highlight to see them):

  • Start: Go to Camelot and find Camelot Castle, where you will find King Arthur. Talk to him and ask for a quest. He will tell you about Merlin trapped inside a Crystal. King Arthur will tell you to talk to the other guards there.
  • Knight Lancelot: He's no help really to you but talk to the other knights and they will tell you about the Sorceress. The Sorceress is the person responsible for putting Merlin into the Crystal. You also told how to stow a boat to get in the back way of Keep Lefaye.
  • To stow away on boat: You need to go to Catherby where there's a fishing spot, where there is a Merchant there. To get on the Merchants boat, you need a friend to distract him.
  • Find the Sorceress: Now you at Keep Lefaye, fight your way up to the top of the stairs. Attack a Level 58 enemy and the Sorceress will appear. She will asked you to save her son's life and you tell Sorceress that you will if she tells you how to free Merlin from the Crystal. She tells you how to do it and then you can use ladder in that room to get out.
  • Excalibur (The Knight's Sword): To find the Excalibur , you must talked to the Sorceress first. Go and see the Lady of the Lake near Taverley. You need to prove that you are worthy of wielding the Excalibur. She will also tell you to go to jewellery Shop in Port Sarim.
  • Jewellery Shop: To get into the jewellery shop you must first get a loaf of bread and give it to the bugger outside the shop. Now you can enter the shop and go upstairs. There you will see Lady of the Lake again and she will give you the excalibur.
  • Bat Bones: The Sorceress would of told you that you need Bat bones and a Black Candle. Bat Bones are easy to get and are flying around outside Keep Lefraye. Just kill them to get the bones required.
  • Black Candle: You need a bucket that you can get from the Merchant and then look around the houses there and find Repellent Spray. This you will need to help you to get the Wax! Go to beehives and use Repellent Spray on yourself and then use bucket on Hives to get the Wax. Go to Candle maker in Catherby and he will make you a Black Candle. Make Sure you Light the Candle
  • Magic Words: You need to go Wilderness Level 12 from Varrock and go to the altar. There you will find the secret Magic Words.
  • The Demon: Now you have the magic words, Black Candle and Bat Bones, you can go back to Camelot Castle and round the side of there, you will see a pentagram symbol. Drop the Bat Bones onto it and the Demon will appear. Now you must choose the right Magic Words which you got from the altar earlier. This will bound him and you will instruct the Demon to enable Merlin to be released.
  • Releasing Merlin from Crystal: After you have Bound the Demon you can now go to Marlin's Crystal. Now use Excalibur on the Crystal to release Merlin. The Crystal breaks and releases him. He then thanks you.
  • Claiming you Reward: Go back to speak to King Arthur and he will Knight you and give you 6 Quests points!.
  • Reward: 6 quest points and Excalibur Sword.

Thanks for help:Ladykilljoy and Joe1002

Witches House

Difficulty level: Medium, Members Only

Start: Start by talking to the boy outside of the Witches House in Taverley

See the SPOILERS below for more details (highlight to see them):

  • What you need: Before entering the Witch's house, its best to get first, cheese and gloves.
  • How to get the Key: Look under the door mat.
  • Diary: Find upstairs and tells you about her security.
  • Magnet: Go downstairs and you see a gate. Wear your gloves and open the gate. Retrieve the magnet from the cupboard.
  • Mouse: Go through the door opposite the front door. Drop the cheese and the mouse will come out. Then attach the magnet to it. Then the mouse opens the next door.
  • Ball: Go through the back door and go to the shed, open the door once you are told, you here foot steps go to the other back door and wait. The witch will come out and open the shed. Once she gone back into the house you can try and get the ball. A shapeshifter will appear and kill him. Then pick up the ball and take it back to the Kid.

Reward: 4 quest points, ?? hit point experience.

Thanks for help: Plague8689, Vladi231 and RedTalonHawk

Doric's Quest

Difficulty level: Easy

Start: It is easy quest to fetch Doric some materials for making amulets. Talk to Dwarf Doric the Smith in the Amulet shop near ice mountain northwest of Falador

See the SPOILERS below for more details (highlight to see them):

  • -He asks you to bring him materials for an amulet:
    - 6 clay
    - 4 copper
    - 2 iron
  • -You can buy ore in Dwarven mine fast. Bring the ore to him.

Reward: 180gp, 1 quest point, mining skill (+2[level 1-3] +1[level 45-46]), and use of Doric's anvils

Thanks for help: Gohan_Sayen, Lord_Bane, Showstealer, Hitman_X

Goblin Diplomacy

Difficulty level: Medium

Start: In Port Sarim, go to the pub and talk to the bartender. He will mention the goblin war, and the colour of their armour.
See the SPOILERS below for more details (highlight to see them):

  • Hint 1 - Go to the goblin village in northwestern Asgarnia and talk to General Wartface & General Bentnose. They will inform you that they are looking for a new look for their armour. You will then need to obtain 3 sets of goblin armour, which are a random drop item attained from killing goblins.
  • Hint 2 - You will now need to dye the sets of goblin armour to change their colour. Talk to Aggie the witch at Draynor Village, she will inform you of the ingredients needed to make dyes.
  • Hint 3 - Aggie will have told you the ingredients to make red, yellow, and blue dyes, and that she charges 5gp to make each dye. Collect the following items to bring to Aggie so that she can make the dyes: Red - 3 redberries, Yellow - 2 onions, Blue - 2 woad leaves.
  • Hint 4 - Redberries can be found south of Varrock or in Food Shop, onions can be found behind the farmhouse that is south of the windmill in Misthalin, or in the garden that is north of Rimmington in Falador, woad leaves are obtained by talking to Wyson the gardener at the Park in Falador (be sure to offer him 20gp to get 2 leaves and you have to ask the Aggie about woad leaves; if you don't Wyson the gardener will not talk to you.).
  • Hint 5 - Bring all the ingredients needed to make red, yellow, and blue dyes, as well as the 5gp fee to make each of the dyes (15gp total), and talk to Aggie. She will make all the dyes for you. Combine the yellow & red dyes to create an orange dye. Then use the orange dye on one of the sets of goblin armour, and use the blue dye on another set of goblin armour. You should now have one orange set of goblin armour, one dark blue set of goblin armour, and one light blue set of goblin armour (original colour).
  • Hint 6 - Return to the goblin village and talk to General Wartface & General Bentnose. You will give them the orange set of goblin armour (which they don't want), you will give them the dark blue set of goblin armour (which they don't want), and finally you will give them the light blue set of goblin armour (which they are quite satisfied having the original colour armour).

Reward: 1 gold bar, 5 quest points, crafting skill (+2[level 2-4])

Thanks for help: Nick_R_T, Matthew L., Lieut_Data, Hitman_X, kpac


Black Knight's Fortress

Difficulty level: Hard

Go on a spying mission for the white knights

Start: In city of Falador, visit the White knights castle, and talk to Sir Amik Varze upstairs. He'll tell you of the Black knights planning to destroy the white knights with some secret weapon. Your task is to find out what it is, and sabotage it.
See the SPOILERS below for more details (highlight to see them):

  • Hint 1: Go to the Cabbage field at monastery and take 1 or more cabbages, then go to
    Black Knights Fortress (located at the ice mountain, a bit west of Monastery)
  • You'll notice the front door is locked, and the guards won't let you in the side door. Why? You don't look like them. To get in u need a Guards uniform, Medium Bronze Helmet and Iron Chainmail.

  • Hint 2: *Go through the "odd looking wall" which is at the north Wall when u get in, go up the ladder.
    U see a "Grill" and u can choose listen by left clicking it, u will see the Black Knight
    Goblin, and the witch will start to speak to each other. It's an invincibility potion they're making, and it needs a
    cabbage from Draynor Manor to be complete. Any other cabbage will destroy the potion.

  • Hint 3: *Go back down the ladder, you see a room next to you with 3 Black knights, go in
    there, the Guards says you shouldn't go in there, because the black knights are going attack you.
    *When u get in there, 1 Black Knight will attack you, but just run from the fight or kill the Black Knight if u
    can.
    *If u press the other door in the room, a Black Knight will attack u, so make sure all Black Knight are busy if u
    want to go through the door, (good to get friends with u attacking the Black Knight's).

  • Hint 4: *Go upstairs, climb the ladder, at the north wall is a "odd looking wall". go through it and
    "use cabbage with hole"
    If you made it correct u will say "that must have ruined the secret weapon" or something like
    that.

Reward: 2500gp, 3 quest points

Thanks for help: Gohan_Sayen, Ranged Guard, Afgncaap, Lord_Bane, Hitman_X

Pirate's Treasure

Difficulty level: Medium

Start: Talk to Redbeard Frank at the Port Sarim bar, next to the Battle Axe Shop. IN order to begin the quest you need to ask him if he knows where any treasure is.

See the SPOILERS below for more details (highlight to see them):

  • HINT 1.- Go To Where The Ship To Karamja Is, Get A Ticket From Captain Tobias or The Sailor. Take the boat to the island Costs 30gp.
  • HINT 2.- Getting Rum from Isle
    When You Get To The Island Go To The First Shop On The Left, Buy A Karamja Rum Costs 30gp.
    Go To The First Shop On The Right Now go talk to Luthas the Banana farmer. Ask him for a job and then go pick bananas for him. When you have 10-12 bananas go to the crate outside Luthas' house. Use the bottle of rum on the crate and this will hide the rum in the crate. Then Use the bananas on the crate till the crate is full. Now talk to Luthas again to get your 30gp payment and ask him where the bananas are going.
    Talk with Customer officer and and let her search you, as you don't have rum she will let you to board a ship back To Port Sarim,
    ~~If you try to take the rum on the boat back to Port Sarim. The customs officials will confiscate the rum and you will have to buy a new one.
  • Hint 3.- Recovering Rum Bottle
    ~~ need a WHITE apron for next part you can find it in cloth shop in Varrock market square)
    Then go to the Food store. Put on your apron and try to open the back door Wyndin will tell you that you cant go back there but just ask him for a job. Now you can go to the back of the store. Search the crate and you will find your bottle of rum.
  • Hint 4 - chest location
    Take the rum back to Redbeard Frank in Port Sarim Bar and he will tell you to get the treasure from a chest at the Blue Moon Inn and give you a key to that chest.
    Go to the Blue Moon Inn (Varrock) on the 2nd floor there is a chest. Use the key on the chest to get a note. The note says to dig behind the south bench in the park. Meaning the Park in Falador.
  • Hint 5. - Treasure digging
    ~~ For the last part a Spade is necessary. You can either buy one or get it for free at Draynor Manor by the exit.
    Go to the park in Falador and Use your spade on the flowers behind the bench. Watch out Wyson The Gardener does not like you digging up his flowers and will attack you. Once combat is over, if he attacks, Use your spade on the flowers again and you will get the treasure!!!!

Reward: 450gp, 2 quest point, 1 cut emerald, 1 gold ring

Thanks for help: : FusioN X, Terll S, PAQ, World


Witch's Potion

Easy Quest to fetch the ingredients for an evil witches brew.

Difficulty level: Easy

Start: Talk to Hetty in the Rimmington village southwest of Falador for list of items
See the SPOILERS below for more details (highlight to see them):

  • Burnt meat- burn some meat (get it from Bears, Giant Rats..) or buy in Port Sarim Food shop.
  • Onion- Go north from the village and u will find a cabbage field and some onions
  • Rats tail- kill a rat in the building next door
  • Eye of newt - can be bought in the magic shop by the docks in Port Sarim.
  • When u have all this u can go talk to Hetty and talk to her, and then "drink from couldron"

Reward: 1 quest point, magic skill (+3[level 5-8, 7-10])

Thanks for help: Showstealer, Ranged Guard, Lord_Bane, Gohan_Sayen, Lydmus, Hitman_X


The Knight's Sword

Difficulty level: Medium

Start: In city of Falador, visit the White knights castle, and talk to the squire. He needs help to recover his knight's lost sword.
See the SPOILERS below for more details (highlight to see them) press M for map:

  • Hint 1 - He tells you he lost Sir Vyvin's Sword. He begs you to arrange for another sword to be made, then tells you that the original was crafted specially by the Imcando Dwarves. The only one who knows about them is the Reldo, Varrock Castle Librarian. He will tell you to take a redberry pie to the dwarf living on the southern pennisula in Asgarnia.
  • Read B P how to make a Redberry Pie or Buy one.
  • Hint 2 - The dwarf, Thurgood, asks for a picture.
  • - Go back to the squire and asks for a picture before trying to get the picture from the cupboard. If you don't, all you find in the cupboard is junk. (Presumably, you don't know what to look for.)
  • -Go to Sir Vyvin's room in White knights Castle and take the picture from the cupboard while someone distracts him.
  • -Give Thurgood the picture.
  • Hint 3 - Thurgood asks you to bring him 2 iron bars and a Blurite ore. The blurite ore is in a M mine beneath his house; to get to it, you must go up the hill and into the mine entrance. Once in there, you will see a mine protected by hobgoblins and ice giants. Unless you are accompanied by a strong party, if you are a new player, you may want to avoid this part until you are stronger. The Hobgoblins are aggressive and dangerous to the beginning player. The Ice Giants are not quite so aggressive, but will destroy all but the best players. Prospect the rocks that surround the Ice Giants, and you will find that at least one contains blurite. Mine it, and you'll have the ore. Escape with your life, fetch yourself some iron bars, and return to the dwarf.
  • -He smiths the sword for you. Faladian Knight's Sword attack + 11 power +11
    -Take it to the squire

Reward: 1 quest point, smithing skill (+6[level 1-7], +11 [level 12 to 23], +5[level 30-35], +3[level 40-43], +1[level 55-56])

Thanks for help: Gohan_Sayen, Lord_Bane, Ratso Pimps, Hitman_X, zeratul33

Holy Grail

Difficulty level: Medium (Members Only)

Start: Talk to King Arthur at Camelot.

  • Items needed: Excalibur sword from the Merlin's Crystal quest. You must done this quest before trying to complete the Holy Grail quest. If you have not got the excalibur anymore , then you can get one by talking to the lady of the lake again.
  • King Arthur: Will tell you to talk to Merlin . Merlin will tell you to talk to the High Priest on Entrana or Sir Galahad who is living in a two story house on the outside west edge of McGrubor's wood.
  • Entrana: First deposit any armour and weapons before going to Entrana. When you go there , go to the church and talk to High Priest.
  • Sir Galahad: Go to his house and talk to him, he will give you a napkin.
  • Whistle: After you get the napkin , go to Draynor Manor. Go to third floor and retrieve two magic whistles.
  • Black Knight Titan: Take Excalibur, whistles, food, armour and cure potion with you. Go to Brimhaven, carry on west till you find poison scorpions. Now head north and you should see a square plot of stone. Stand on this and blow a whistle. You are now teleported to way the Holy Grail is. To go further, you must kill the Black Knight Titan lvl 146. You must use Excalibur to kill him.
  • Castle: To get into the castle you must first talk to the Head Fisherman. Go back to the castle and find the bell. Ring the bell and you teleported into the castle.
  • The King: Talk to the king there and he will tell you about his son. Once you finished talking to the king , blow your whistle again and this will teleport you back to the square Plot.
  • Golden Feather: Go back to King Arthur and talk to him. He will give you the golden feather.
  • Son: He is found in Goblin Village. Find the sacks and prod them. Give him a whistle.
  • Claiming your reward: Go back to the castle where the Holy Grail is and speak to the King again. Go upstairs and take the Holy Grail and then back to Camelot to speak to King Arthur again.

    Reward:3 quest points and some prayer exp.

    Thanks for help: J Mag and Coderx.


Starting in Al Kharid

Prince Ali Rescue

  • From the Runescape site: Prince Ali of Al Kharid is being held captive by the Lady Keli. If you think you're up to a daring rescue mission then go to Al Kharid and talk to Chancellor Hassan. This is a long quest with many parts! Many thanks to Rab for the many hours he spent creating it, and to Paul for configuring it for use in the game.
  • Highlight the SPOILERS below for more walkthrough information: (Thanks to Azot for his walkthrough)
  • Start - First go to Al Kharid and talk to the King in the palace. He'll send you to his manager, Osman.
    Talk with Osman, and he tells you that someone has kidnapped the Prince and he wants you to rescue him. If you ask him, he will tell you all the ingredients for the quest:
    • Rope -- You can buy rope from Ned, or bring him 4 balls of wool (you'll need this for Lady Keli)
    • Wig -- You can bring Ned 3 or 4 balls of wool and he will make a wig.
    • Yellow Dye -- For this, you need two onions which you can find in the farm near the Windmill.
    • Red Berries -- You can find berries near Darkwizards in the Wood near the Stone Henge. (For Prince's makeup)
    • Water -- Find Jag in the town and get his water or get from a fountain or sink with a bucket. (For Prince's makeup)
    • Flour -- See the Bread Task for instructions on obtaining flour. (For Prince's makeup)
    • Ashes -- Make ashes by lighting a fire and letting it burn down. Scarecrows reports that ashes can also be found on the top floor of Draynor Manor, next to the machine. See the Find Edgar quest for further info. (For Prince's makeup)
    • Pink Skirt -- Buy in the Varrock clothing store. Scarecrows reports that you can find a Pink Skirt also in the slums of Varrock. (See the shops page for location)
    • 3 Beers -- To get the bodyguard drunk. Find it in Barbarian Village or buy at a bar in Varrock or elsewhere.
    • Clay -- For making a key for the jail (to make it soft, add water).
    • Bronze Bar -- For making a key for the jail.
  • Next go to the Village west of Lumbridge or south of Draynor Manor. There is a new Jail there with Prince in it. Near the jail, you will find a daughter of Osman. She is a spy. She will tell you how to use the tools you've collected. Behind this little Village, you will find a Witch. She will make you a yellow dye and makeup. In the Village, you will also find Ned the Seaman, who will make you the rope and wig. The daughter of Osman will tell you about the key that you need to open the jail and rescue the Prince.
  • Talk with Lady Keli (she is in the jail ) and ask her if you can see the key. You will automatically take an imprint. Go back to the King of Osman in Al Kharid and give him the clay with print of the key. He will tell you that you need to go back to Leela (his daughter). She gives you a Bronze Key for the Jail.
  • Talk one more time with Leela. She tells you that the guard needs 3 beers. Now you
    can go and rescue the Prince. The prince needs to disguise himself in the wig, skirt and make-up.
  • Go into the jail, talk to the Lady Keli's bodyguard, and give him 3 beers. Next use the rope on Lady Keli and go into the Jail with the key. Talk with the Prince and come back to Al Kharid for your reward.

Reward: 700gp, 3 quest points

Thanks for help: Jomaei, Hitman_X


Starting at Draynor Manor

Ernest the Chicken

Difficulty level: Medium

Talk with Veronica near the manor gates. She will ask you to find Ernest. Ernest is out of luck! The mad scientist transformed him into a chicken. To help him get back you need to bring scientist some parts of machine, which gremlins hid all around manor. Highlight the text below for a reported solution for the oil can puzzle.

  • Pressure Gauge
    • Hint 1 location --It is located in the fountain in house garden.
    • Hint 2 -- And you cannot get it easy because of some Piranhas which like to live there. Go to second floor and get Fish Food.
    • Hint 3 -- Poisoned Fish food. Go in manor Kitchen (where witch spawn) and get poison. Use poison on fish food to make Poisoned Fish Food. Use it on Fountain and Search the fountain.
  • Rubber tubing
    • Hint 1 Location -- is closed in closet but you need to find a key. Skeleton will not attack.
    • Hint 2 -- You need Shovel. And one can be found in the exit room.
    • Hint 3 -- Go in garden and find a pile of compost, Use shovel on it to get Key of closet
  • Oil Can
    • Hint -- you need to manage 6 switches and 8 doors in the basement, remember that all data is saved individually and if you see someone pass a door that don't mean you can pass a same door too. You will need to use some switches twice.
    • Door Guide --
      • Pull A.
      • Pull B.
      • Go NE door.
      • Pull D.
      • Go SW door.
      • Go S door.
      • Pull A.
      • Pull B.
      • Go NW door.
      • Go W door.
      • Go N door.
      • Pull F.
      • Pull E.
      • Go E door.
      • Go E door.
      • Pull C.
      • Go NW door.
      • Go W door.
      • Pull E.
      • Go E door.
      • Go S door.
      • Go S door.
      • Go W door.
    • Here's a map of the final state of the switches that you need to get the oil can.
Reward: 4 quest points and 300 GP

Thanks for help: Hitman_X, Caius, solution for the oil can puzzle by Crazycarl - checked and edited by r2keen2, (Zeppelin and Vappuvaris for the map!)

Starting at Farm northwest of Lumbridge Castle

Sheep Shearer

  • The farmer asks you to delivery 20 wool yarn balls to him, and refers darkly to some thing that ate the sheep. You have to find a tool you can use to gather wool, and then take the wool somewhere so you can spin it into yarn.
  • Highlight the SPOILER below for more details:
  • Get 20 wool yarns to the farmer. Use shears on sheep, with this raw wool go to the Lumbridge castle tower or barbarian village to make wool on spinning wheel.

Reward: 60gp, 1 quest point, crafting skill (+1[level 1-2])

Thanks for help: Zolcceli, Hexagon, Pizdets, Hitman_X

Starting at Lumbridge Castle

Cooks Assistant

  • In this quest, you gather ingredients for the chef at Lumbridge Castle
  • Highlight the SPOILER below for more details:
  • Talk to the cook in kitchen. He requests three items: An egg, a bucket of milk, and some flour.
    • The egg is in the chicken farm to the north - east of Lumbridge.
    • Milk: Use a bucket on a cow to get milk. Bucket you can buy in General Shop or find in Chicken Farm house
    • Flour: Go to the windmill with wheat from one of the fields (near the egg farm) and bring one POT with you. At the top of the windmill is
      a hopper. Use the wheat on the hopper, then operate the hopper. Go downstairs and use the pot on the flour.
    • Take all three ingredients to the chef and talk to him to finish the quest.

Reward: 1 quest point, cooking skill (+3[level 1-4]) and you have access to range in Lumbridge castle kitchen (additional cooking skill bonus when cooking there)

Thanks for help: Hitman_X

Tree Gnome Village

Start: Brings at south west Ardougne Monastery where you find the Maze. (Members Only)

  • Items needed: Axe for cutting wood
  • Part one: Talk to the gnome named Elkoy and work your way through the maze until you find a fence with loose panels. Push the panels and go and talk to Bolren. He will tell you the problem and teleport you to the beginning of the maze.
  • Battlefield: Go to the battlefield and find Commander Montai. Talk to him and give him 6 logs. Talk to him again and he will tell you to find his 3 Trackers.
  • The Trackers: There are three of them and you will find them at the stronghold. Talk to all three and then go back to Commander Montai.
  • How to fire the ballista: Tracker 1 tells you height 4, tracker 2 tells you Y coordinate 5 and tracker 3 tells you 3. The correct order to enter the numbers are 4,3,5. The ballista will fire and will tell you that you scored a hit.
  • First Orb: Go to the stronghold and climb the wall. Inside the tower there is the orb. Go back to maze and talk to Elkoy again. He will teleport you to gnome village. When there go talk to Bolren and he will tell you about Khazard men who stole two orbs.
  • Khazard Warlord: Go back to the battlefield and head north, past the stronghold, until yo come to the very end of the battlefield. There you will find Khazard Warlord lvl 100 and he you must kill to receive the two orbs. He drops them after you killed him.
  • Claiming your reward: Go back to Elboy and he will teleport you to the village again. Talk Bolren and he begins a ceremony.

    Reward: 2 quests points ,about 15k attack exp, Gnome amulet of Protection and can talk to spirit tree and teleport.

    Thanks for help: J Mag and Revenant1

The Restless Ghost

In this quest, you must rid the church cemetery of its ghost.

Difficulty level: Easy

Start: Go to the church in Lumbridge Castle and talk to the priest.
See the SPOILERS below for more details (highlight to see them):

  • Hint 1 - hermit's house is in swamp south of Lumbridge Castle
    -talk to the hermit. He'll give you the Amulet of Ghostspeak.
  • Hint 2 -Return to the church and go into the graveyard while wearing the amulet.
    - Now you can talk with a ghost
  • Hint 3 - Skull can be found in catacombs under Wizard's Tower.
    - You can take a skull from a cell guarded by skeleton.
  • Hint 4 - Return to the ghost with the skull and place the skull in the coffin.

Reward: 1 quest point, prayer skill (+5[level 1-6])

Thanks for help: Hitman_X, Kojiiriin

Starting at the Small Village

Vampire Slayer

  • The vampire sleeping in the coffin under Draynor Manor has been terrorizing the inhabitants of the small village to the south and must be stopped! If you think you are up to the task of slaying a vampire, go and talk to the people in the village to find out how you can destroy this evil monster!
  • Highlight the SPOILER below for more details:
  • Hints - Go to the crossroads west of Lumbridge. Get the garlic in the 2nd floor in the first house to the south. Find Morgan in second house to the south to get the quest. He tells you to go to the Jolly Boar inn and talk to the drunken EX-vampireslayer. Buy the drunk a beer and talk to him about it (might take a few tried) and you'll get a stake. Go to the Draynor Manor and get in to the cellar. There you'll find Count Draynor. Equip the stake and you need hammer in your inventory (make sure you have the garlic in your inventory, because it makes him lose 10 hp) and slay the evil Count. Thanks to Lanfear, Amid

Reward: 3 quest points, attack skill (+6[level 4-10] +5[level 22-27])

Thanks for help: Hitman_X

Starting at Varrock Town

Demon Slayer

  • In the Delrith quest, you find out that you are destined to take out Delrith, a demon who, when last he walked the earth, leveled Varrock!
  • Highlight the SPOILER below for more details:
  • Talk to the gypsy in Varrock market, collect 3 keys (1) 25 bones for wizard is one mini quests, 2) use bucket on sink, use full bucket on castle kitchen drain, go in sewers to get key, 3) find a guard chief in palace [easiest]) Silverlight is nothing special (11 aim 11 power) but it is only one able to hit Delrith, when fighting demon you must select the right incantation from 4 possible or he will get to full health once killed.

Reward: silverlight sword, 3+3 quest points

Thanks for help: Hitman_X

Jungle Potion

Difficulty level: Easy. (Members Only)

See the SPOILERS below for more details (highlight to see them):

  • Start: Go to south west Brimhaven and enter the Jungle to find Trufitus who tells you he needs herbs to make a potion.
  • Snake weed: Search the vines on the floor south west of village. Identify it and take it back to Truitus.
  • Ardrigal herb: Go south east from village to the docks. Search the palm tree and pick up herb. Return to Truitus.
  • Sito foil herb: Found south of village past the chickens and search the rocks around the fires. Identify the herb and return to Truitus.
  • Volencia moss South east of village search the rocks. Return to Truitus.
  • Rogues purse :North east of village there's some cliffs. Find the ladder and go down into dungeon. Watch out for Jogre lvl 58 they are auto attack. Search the cavern walls in the east part of dungeon. Go back to Truitus and he will reward you.

Reward: 1 quest point and herblaw exp.

Thanks for help: Psyco fire, Fluffy123 for your help and Merlin.

Romeo & Juliet

  • A Runescape retelling of the classic by Bill Shakespeare, this one ends up being pretty simple to do, and no one gets killed!
  • Highlight the SPOILER below for more details:
  • Talk to Romeo, Juliet or Priest (Father Lawrence). Cadava berries needed to make potion are found in forest near Varrock's southeast mine.

Reward: 5 quest points

Thanks for help: Hitman_X

Biohazard

Difficulty level: Medium. (Members Only)

Notes before starting this quest: You must of completed part one of Plague City quest before going onto this one.
See the SPOILERS below for more details (highlight to see them):

  • Start: Talk to Elena in the building east from her mother and father in Ardougne.
  • Elena: She will tell you to talk o Jerico and to find him in the chapel near to her.
  • Jerico: Talk to Jerico he will tell you to talk to Omart found at the southend wall. While in Jerico's house search the cupboard to get bird feed and then pick up a cage of messenger pigeons.
  • Omart: He will tell you that they need to distract the guards in the watch tower for you to get over the wall.
  • Watch tower: Use bird feed on the watch tower and then release the pigeons and go back to talk to Omart.
  • Over the wall: Once over the wall go directly north mourner quarters. Talk to the mourner there and tell him to have a good meal. Go round the side of the quarters and pick up a rotten apple. Then put rotten apple in the cooking pot and talk to the mourner again. He will tell you they are all sick and need a doctor.
  • Doctor: Go south east in the city and find the nurse Sarah. Search the cupboard there and find a doctor's gown. Put this on and go back to talk to the mourner. Open the door and and upstairs. Kill the mourner to get a key. Use this key to open the gate and search the crates to find Elena's distillator. Go back to soutnend wall to find Kilron and he will help you back over the wall. Go Find Elena again.
  • Sample and vials: Elena tells you to go see her old mentor Guidor. He lives in south east Varrock. Take the vials and sample but you also need to get touch-paper from the chemist in Rimmington. Do not fight anything or teleport as this will break the vials!.
  • Chemist: Talk to chemist and don't talk about the plague, instead choose second option. Go outside and give Chancy the liquid honey, Hops the sulphuric broline and Devinci the ethenea. You must walk to south east Varrock.
  • Varrock: Find the Tailor's fancy dress shop and buy priest robes. Go to the Dancing donkey inn to get your vials back.
  • Guidor Put on your priest gowns and talk to Guidor He tells you that there's no plague. Go back to Elena and she will tell you to see the King of east Ardougne. King rewards you.

    Reward: 3 quest points, thieving exp, kings lathas amulet and permission to use his training ground..

    Thanks for help: Crystalmt

Shield of Arrav

  • In this quest, you're tasked to recover the Shield of Arrav for the King of Varrock. This Quest Requires two People to Complete.
  • See the SPOILERS below for more details (highlight to see them):
  • Phoenix Gang Member
    • Joining - Talk with the librarian in Varrock palace. And Read the book you locate in one of the shelves of the library. Once you've read it talk to him again. Talk to the fur trader in the market and give him 20gp he'll tell you the location of the hide out. Talk to the Man in the Hide out and do as he says.
    • The Shield - The man tells you of an informant of their rival in the local Inn. Kill Jonny with a Beard and being the intelligence list back to the man. He'll let you into the hide out and also give you a key to the armory. The Shield is in the back room of the hide out inside the chest.
  • Black Arm Gang Member
    • Joining - Talk to the tramp near the sword shop and ask what's down the ally, he'll tell you it's the Black Arm gangs hideout. Talk to Katine in the hideout and she'll give you a small task.
    • The Shield - Katine wants you to get 2 Phoenix Crossbows, there is a Respawn in the Phoenix Amoury but you'll need the Key from a Phoenix Member, when you pick up a bow from the armoury the weapons master(lvl-25) will attack. Once you get kill him pick up the bows and return to Katine. She'll give you access to the Hide out and the shield is in the cupboard on the second floor.
  • Obtaining Proof of the Shield - one of the people must talk to the Museum Owner and receive two Certificates. Take the Certificate to the King and receive the reward.

Reward: 2 certificates - each of which grants the bearer a 600gp reward when presented to the King (note: king will only pay once, it is easy to give other certificate to player that helped), 1 quest point

Thanks for help: Hitman_X

Starting at the Wizard's Tower

Imp Catcher

Difficulty level: Easy

The Wizard Mizgog tasks you with recovering 4 magic beads which imps have stolen.
See the SPOILERS below for more details (highlight to see them):

Start:Talk with Wizard Mizgog on the 3rd floor of the Wizard's Tower.

  • Hints: Go slaughter innocent imps (they look like tiny Delriths) until you find all four beads, they're black, red, white and yellow. Click the '.' at the end of this paragraph for a better look. (Thanks to LRBowers for the pic!) If you go this route and kill them yourself, be warned -- it takes a lot of patience. M
  • To see a map of where the imps spawn, click the 'M' at the end of this paragraph. (Thanks to Lord Stone!) M
  • If you can find people who will sell or give you the beads, that will work too. (Verified by Visolela -- black and yellow given to her, red sold to her, collected the white herself.)
  • Return to the Wizard Mizgog for your reward.

Reward: Amulet of Accuracy (adds +4 to weapon aim when worn), 1 quest point, magic skill (+3[level 5-8, 12-15])

Thanks for help: Hitman_X, Flamin' Damon

Family Crest

Difficulty level: Medium to Hard (Members Only)

See the SPOILERS below for more details (highlight to see them):

Start:Starts in Varrock near East bank. Talk to Dimintheis in a hut nearby there.

  • What you need to complete this Quest: Level 40 Mining, Level 40 Smithing, Level 59 Magic and Level 40 Crafting.
  • First Son: Is located in Catherby near members fishing spot. He is a Chef and you find him cooking in one of the houses nearby. He will tell you he broke the quest up into 3 parts and each brother kept one part. He will not give you his piece until you helped him with his salad. The Chef tells you he needs 5 different types of Cooked fish. These are :- Shrimp, Salmon, Tuna, Bass and Swordfish. After you given the 5 Cooked Fish to him , he will give you his part of the Crest and tells you where his brother is and to talk to the Gem Trader in Al Kharid.
  • Second Son: Talk to Gem Trader and he will tell you of a man in Scorpion Chasm, wearing a green cape and is standing by a gold rock there. This brother tells you that he needs to have a ruby ring and a ruby necklace, made from the finest gold. He's tells you to visit a dwarf name Boot who knows where to find the finest gold and is found in Dwarven Mine, past the avails. Boot tells you where to find the Finest Gold. The Gold is mined in a small dungeon south of Camelot , keep going south passed the members dungeon ladder, then go through the bear mining area and you come to a ladder that leads to this small dungeon.
  • The Dungeon: There are levers in this dungeon very much like the Ernest Chicken Quest. First go down the ladder and you will have some Hobgoblins to fight lvl 48 and then go to north cave room . First u pull the lever (down) on the north wall, where you will see a monster named Orge lvl 58(not in the room) then go to the south wall, there is two doors and enter the room, pull that lever (down) then go back to north wall and pull that lever (up) then enter that room and pull the lever (down) exit that room and pull the lever on the
    wall again (down) then go to the south room and pull that lever up. You will then be able to enter the cage area between the rooms and will come up against a monster named Hell Hound lvl 114. There is 3 gold rocks here. You must spoke to Boot the Dwarf to mine them!
  • Jewellery: Now yo have the finest gold you can make the ruby Ring and Ruby Necklace, when you done this go back to the Man in scorpion Chasm and he will reward you his piece of Crest. He will also tell you about his younger brother who has the last piece of the Crest.
  • Last Brother: You will find him in the Golly Boar Inn near the wilderness and has been poison by spiders. How do you cure him :) Give him Cure potion and he will tell you where the last piece of the Crest is and how to kill the Demon named Chronozon lvl 121 that holds the piece of Crest..
  • How to kill the Demon: Before going to Edgevile Dungeon , make sure you take 4 Death runes, 5 Fire, 4 Water, Air staff and possibly cure and prayer potions. You need these runes for Blast spells, all blast spells must be cast on Chronozon to kill him. You can find him right at the end of the dungeon, past demons lcl 156 and then go past poison spiders lvl 63 and then you finally see Chronozon by the Earth Orblisk. After you kill him he will drop the Crest piece.
  • Crest: Put the three pieces together and go back to Dimintheis. He will reward you with a pair of Steel Gauntlets. He also tells you to go to one of his sons and they will make the Steel Gauntlets into either : Cooking Gauntlet (first son), burn less food. Crafting Gauntlet (second son), gives more experience on Crafting Gold or Magic Gauntlet (third son), Hit harder with Magic. Think first before making your mind up which one to have. As you will only get one pair of these Steel Gauntlets.

    Reward: Steel Gauntlets and 1 quest point.

    Thanks for help: TeamWolf and Siw39

Scorpion Catcher

Difficulty level: Medium to Hard (Members Only)

See the SPOILERS below for more details (highlight to see them):

Start:Starts on Top floor of Sorcerer's Tower, south of Seer's Village in Kingdom of Kandarin

  • What you need to complete this Quest: Dusty Key.
  • Thormac the Sorcerer: He tells you his scorpions has escaped and gives you a cage to catch them. He advises you to talk to the Seer at Seer's Village, to find where the first scorpion is located.
  • First Scorpion: The Seer will give you a clue where to find the first scorpion. It is in the members dungeon between Black Demons and Poison spiders. Check to find a strange looking wall, push it and catch the scorpion with cage.
  • Dusty Key: You need to kill Jailer in members dungeon to get keys, use keys on adventurers cage to free him. Talk with Adventurer and you will get as reward Dusty Kew.
  • Second Scorpion:
  • Go back to see the seer and he will tell you another clue about the Barbarian Outpost. This is near the Sorcerer Towers. Talk to the Guard there and he will say you have to prove yourself as a Barbarian and gives you a Barcrawl Certificate, that has to be signed by all the bars listed on it. When you have done all the bars on the list, go back to see the Guard and he will let you into the Outpost. Look around and you will see a scorpion, catch it with your cage.
  • Third Scorpion: Go back to see the Seer again and he will give you your last clue. The clue is the scorpion is in a room with brown clothes. You find the Third Scorpion Upstairs at the Monks Monastery north of Falador. You have to have Level 31 Prayer to enter. Catch the last Scorpion and go back to Thormac the Sorcerer. Give him the Scorpions and he will reward you with 1 quest point. When you make Battlestaffs he will Enchant them for 40k.

    Reward: 1 Quest Point and Thormac the Sorcerer will enchant Battlestaffs for you. Cost 40k per Battlestaff.

    Thanks for help: Moridin, Lady Sarafina.

Fight Arena Quest

Difficulty level: Medium to Hard (Members Only)

See the SPOILERS below for more details (highlight to see them):

Start: Go south of Ardougne Zoo and find Lady Servil.

  • Lady Servil: Talk to Lady Servil and she tells you that her husband and son have been kidnapped.
  • How to get Khazard armour: Head due west from Lady Servil and search the cupboards in the houses there. There you will find Khazard helmet and Khazard chainmail.
  • Guard: Put on Khazard armour and walk down the walkway and through the door. Talk to the guard inside and he will tell you that he likes to drink. Go to the pub near by and talk to the barman and get Kheli Brew. Go back to the guard and give him this. He will give you the key needed to complete the quest.
  • Jeremy: Go to his cell and free him. He goes to help his father in the fight arena.
  • Arena: Go to fight arena and help Jeremy and his father. There you will have to fight a Orge. Once you defeated the ogre you will be locked up in a cell. Speak to Hengrad and you be returned to the fight arena. Then you will have to fight a Gaint Scorpion. Once you defeated that, you will have to fight the Bouncer (hound). Defeat the bouncer and General Khazard will appear and attack you. (You have two choices here. Either run and you still complete the quest or stay and defeat him.
  • Claiming your reward: Go back to Lady Servil and she will thank you for saving her husband and son.

    Reward: 2 Quest Point, 1000 gps ,combat exp and thieving exp.

    Thanks for help: J Mag and Darkshadow86.

  • Please send me suggestions and updates to my e-mail: runescape@tip.it.
    Edited by Visolela/Afgncaap/Hitman X

 

Fishing Contest

Difficulty level: Easy, Members Only

Note: To see the SPOILERS below for more details you need to highlight hidden text!

Start: Wolf Mountain and talk to the Dwarf standing by some steps that lead underground.

  • What you need: A spade, 1 garlic, fishing rod and some red worms.
  • Dwarf: He will tell you about a fishing contest and gives you a application to enter the contest. The fishing contest is held just north of Ardougne.
  • Worms: To find the worms you will need to have a spade. Go to the woods west of seer village and find the red vines. Use spade on red vine and you will get red worms. Collect about 20 of these worms.
  • Contest: Go back to the fishing contest area, which is south of the woods. Pay 5 gp to enter the completion. Go to where the the fishing spot is next to the pipes. You are then told that space is already taken.
  • Garlic: Use the Garlic on the pipes and then take that fishing spot over. Start fishing and you will catch the biggest fish and win the trophy.
  • Trophy: Take the trophy back to the Dwarf and he will reward you.

    Reward: Is a short cut underground the mountain , 1 quest point and some fishing exp.

    Thanks for help: Tyrogyro, maka2000, Coatsyuk, U R A Lamer, Rapndash, rncd147 and LadySarafina.

    Monk's Friend

    Difficulty level: Easy, Members Only

    Note: To see the SPOILERS below for more details you need to highlight hidden text!

  • Start: South of the zoo in Ardougne, talk to a monk named Omad.(Part one)
  • Omad: Omad will tell you that he can't sleep because of a androe's sons crying because his blanket was stolen by thieves.
  • Blanket: Go west of that building to find a ladder surrounded by rocks and climb down. The blanket is there waiting for you but guarded by a master thief (lvl 34) kill him and take the blanket. Bring it back to omad
  • Part Two: Omad now wants you to find his brother cedric who has all the wine for a party.
  • Brother Cedric: Bring water in a bucket and logs then head west again. When you find him he will be quite drunk and asks for water. Give it to him then give him logs to repair his cart.
  • Go back to brother Omad who will reward you with runestones most users get 8 law ,1 quest points and about 5k woodcutting exp.

    Thanks for help:Element wwfe, Kalyr, rncd147, MagicLaz, NetBent and LadySarafina

    Tribal Totem

    Difficulty level: Medium, Members Only

    Note: To see the SPOILERS below for more details you need to highlight hidden text!

  • Start: Go to Brimhaven and talk to Kangai Mau near the shrimp and parrot pub.
  • Hint 1: Go to the Handelmort Mansion in Ardougne and talk to the gardener there. You will know that you cannot go into the mansion by the front door.
  • Hint 2: Go and talk to Wizard Cromperty and you will find out that he has invented a patent pending teleport block, ask him to teleport you. You will end up in the RPDT Depot. Search the crates and you will find one going to be delivered to Handelmort Mansion. You will take the label automatically. Use the label with the crate that is going to be sent to the wizard’s tower in Misthalin. You will stick the label on the crate. Talk to the RPDT employee and he will send the crate to the mansion instead of the wizard’s tower.
  • Hint 3: Search around in nearby houses and find the Guide book. Read it and it will tell you the name you need to know.
  • Hint 4:Go to talk to Wizard Cromperty and ask him to teleport you. You will end up in the mansion. Once you try to enter the door, you will need to choose 4 position. They are B, R, A and D. Once you entered the door. You will need to pick lock another door. Search for trap on the stairs and then go up. Search the chest and you will find the totem. Return it to Kangai Mau.
  • Reward: 1 quest points, thieving experience and 5 swordfishes .

    Thanks for help: jammy316, Baconer, Sir Cardon

     

Clock Tower

Difficulty level: Medium, Members Only

Note: To see the SPOILERS below for more details you need to highlight hidden text!

Start: In this quest you need to repair a clock set south of Ardougne city. Talk to the monk Kojo inside the clock tower to start the quest.

    • What you need: Bucket of water or Ice gloves.
    • PURPLE Cog:First find the Poison needed to kill the rats. The go to where the cages of rats are and put poison into the food trough there. Walk out and you will see levers to close the gates. Push levers to close the gates and wait for the rats to die. Now go back into the cages and search. Right at the end of the cages you will find the purple cog. Now go back up the ladder to the 3rd floor and place purple cog on purple pole.
    • RED Cog: To get red cog you have to go past the Ogre's lvl 58 and pick cog up. Then go to the second floor and put it on the red pole.
    • BLUE Cog: Go back outside of the monk's house and walk towards the drunk monk with the wheelcart. Go directly north of him and across the bridge. Go west and you will find a ladder. Go down the ladder and follow the passageway. You will finally come to a odd looking wall. Push it and take the Blue cog. Go up the ladder there and back to the house. Go to basement and put blue cog on blue rod.
    • BLACK Cog: For this cog, you need a bucket of water. When you find the black cog , use water on it and now you can pick it up. Go to first floor and put black cog on black rod.

Reward: 1 Quest Point and 500 Gp.

Thanks for help: maka2000 , WeatherMatt99, Gerry

 

The Temple of Ikov

Difficulty level: Hard, Members Only

Note: To see the SPOILERS below for more details you need to highlight hidden text!

Start: A mysterious stranger called Lucien asks you to retrieve an artifact known as the Staff of Armadyl. Speak to him in the 'flying
horse' Inn in Ardougne.

    • What you need: Ranged Skill over 35, thieving lvl 42, yew or magic bow, 20 limpwurts and a lighted candle.
    • Boots: Enter the temple dungeon northeast of Ardougne and wear your amulet of Lucien to enter the dark room (known as the room of fear). Find the staircase, you need lighted candle for this bit and chop the spider webs to gain access to the Boots of Lightfeet.
    • Lever piece: Go back up the staircase and through the other door in the room of fear. You should be in a room of lvl 54 armoured skeletons. Wear the Boots of Lightfeet to walk across the bridge and through the door and retrieve the lever piece. Go back across the bridge.
    • Ice Arrows: Go further into the cave and disable taps on the lever and pull it. Then go back to the entrance ladder of the cave and enter the Ice room. You must get pass Lvl 68 ice spiders to reach the ice arrows. When you pick up ice arrows , you will be teleported back to the door. I would get about 5 to 10 of these arrows as you can use other arrows when killing the Fire monster. Providing you start with ice arrows first.
    • Fire Monster: Go back through the cave where you disabled the traps. You will find a locked door and a lever bracket (this is sometimes hard to see). Insert the lever piece into the bracket and pull open the door. You must start to kill the fire monster lvl 68 first with ice arrows. If you run out of ice arrows then other arrows will finish him off. This will open the door next to him.
    • Toher The Witch: Talk to her and give her 20 limpwurts. She will teleported you across the lava.
    • The Shiny Key: Go past the lvl 54 armour skeletons and then past lvl 79 lesser demons to the shiny key, right at the end.
    • Choices: Go back up the passage and push the strange looking wall to enter the room of Guardians of Armadyl. There is two ways to finish this quest. The Good side or the Bad side.
    • Side with Guardians: Take off your pendant of Lucien. Talk to one of the guardians. He will tell you to kill Lucien to protect the staff and give you a pendant of armady which allows you to attack him.
    • Side with Lucien: Keep your pendant of Lucien on. Take or telegrab the staff, you have to kill all the guardians in the room if you do not have telegrab.
    • Return to Lucien: Exit the room by the strange looking wall and go up the ladder by the lava. Use key on door to exit. Go to varrock. Proceed to the section of forest west of edgevile(across the bridge).You will find a building. Enter that building and kill Lucien lvl 20 or give him the staff.

Reward: 1 quest point, ranging exp and get to keep pendant of Lucien.

Thanks for help: Young Knight and J Mag.


Hazeel Cult Quest

Difficulty level: Medium. (Members Only)

Start: In Ardougne and find house connected to place.
See the SPOILERS below for more details (highlight to see them):

  • Ceril: Speak to him and he will ask you to help him retrieve his suit of armour that some thieves stole. He also tells you about a cave down south that they hide in.
  • Choices: You have two choices to complete this quest. The good side where you don't help Clivet and the Bad side where you do help him.
  • Bad Side: This is where you agree to help the thieves. Clivet tells you if you want to enter the gang, you must kill a family member of the Cerillians. Clivet gives you a bottle of poison.
  • Murder: Go back to the house and pour the poison into the pot of soup. Then go upstairs and speak to the family members to find out the scruffy, the dog , is dead.
  • Sewer: Go back to Clivet and he gives you a snake shield which, when used with sever valves, directs you to the base.
  • Combination: Valve 1 = right, valve 2 = left, valve 3 = right, valve 4 = right and valve 5 = left.
  • Base: When you done the sewer valves, go back to the cave and ride the raft. Talk to Alomone who tells you about hazeel. He tells you about a scroll that is in Cerillian's house.
  • Key: Go to the house and go downstairs to find the cook. Look in the crate to find key.
  • Scroll: Go to first floor and search the bookcase to be taken to another floor. Use the key on the chest and get the scroll. Go back to Alomone and give him the scroll. He will reward you.
  • Good Side: Go back to the house and talk to Ceril again and then go to sewer valves and put the combination in.
  • Base: take the raft to base and talk to Alomone. He will tell you about the butler that's on his side and then he attacks you. Kill Alomone and he will drop the armour.
  • The butler: Go back to the house and give Cervil his armour and then you tell him about his butler but he doesn't believe you. When you transported to where the butler is. Search the cupboard and you will find a scroll. Talk to Cervil again and he rewards you.

    Reward: 2 quests points and 2000 gps

    Thanks for help: tomk4k and Lightning.

Sheep Herder

Difficulty level: Easy/Medium. (Members Only)

Start: At Ardougne and find Councillor Halgrive, near General Store.
See the SPOILERS below for more details (highlight to see them):

  • Protective suit: Go west from Councilor Halgrive to the church and talk to Doctor Orbon. He will sell you the protective suit for 100 gps.
  • Find the sheep: Go north of church, past runescape bank and to the farmer named Farmer Brumty. He will give you poison feed to give to the sheep once they in the pen. The are 4 sheep to fins and numbered sheep one to sheep 4
  • Moving the sheep: In the farmers house you will find a prod. Use this on sheep to make them run. You have to keep catching them and prodding them back to the farmers field.
  • Bones: Kill the sheep using the poison feed and then put bones into the furnace at the farmers house. Then go back to Halgrive and he will reward you.
  • Map

    Reward: 4 quest point and 3000 gps, protective clothing (useful for plague city quest), 100 gold for refunded clothes

    Thanks for help: Dark Killer0, tomk4k, Runeman69 (MAP)


Plague City

Difficulty level: Medium. (Members Only)

Start: North of Palace, Ardougne.
See the SPOILERS below for more details (highlight to see them):

  • Edmond:Talk to Edmond to start the quest. He will tell you about his daughter, Elena, who went to west Ardougne.
  • Gasmask: Inside Edmonds house, talk to Alrena. She will ask you to get Dwellberries for Gasmask.
  • Dwellberries: Go to Mcgrubors forest, west of seer's village. Find the loose panels and push them to enter. Go back to house and she will give you the Gasmask.
  • Getting into Plague City: You will need rope, at least 4 buckets of water, spade and picture of Edmond's daughter gotten from the house.
  • Digging: Use 4 buckets of water on the soil , where it says its hard to dig. Use spade and then you will fall down into sewers. Go to the pipe that is covered with a grill. Use rope on grill and ask Edmond to help you pull the rope. Then go through the pipe to Plague City.
  • The Rehison family: Speak to Jethink as you come out of manhole and he will direct you to the rehinison house and asks you to return a book to them. Find their house and ask them about the daughter and they will direct you to a house without any windows.
  • Plague house: Try to enter and you be stopped. You need to go find Bareaks office which is located west of manhole. Tell the receptionist that its important and she will let you in.
  • Hangover: Bareak has a hangover and you need to get a cure. You need a bucket of milk, grind some chocolate and snape grass. Add all the ingredients and give it to him. He will give you the pass you need to enter the plague house.
  • Enter Plague house: Once inside the house , go to the basement and you find Elena. You need to find the key, which is hidden in a barrel. Go back to Edmond and he will reward you for saving his daughter.

    Reward: 4 quest point and magic scroll (learn Arougne teleport lvl 51 magic required)

    Thanks for help: tomk4k.


    Waterfall Quest

    Difficulty level: Medium/Hard. (Members Only)

      Requirements: Six of air, earth and water runes. Also need rope. Rope can either be made with 4 balls of wool and given to Ned to make or you can buy Rope from Arheln found next to a boat in Catherbury.

      Start: Go along Ardougne river to the last house and speak to Almera to start the quest.
      See the SPOILERS below for more details (highlight to see them):

    • Almera: Board raft and talk to the boy. Jump off the little island and talk to Hadley found in the tourist house. Go upstairs to search bookcases and read the book of Baxtorian.
    • Glarial's pebble: Go to Gnome maze and find the ladder. Go east and search the crates there to find a key. There are Hobgoblins lvl32, Zombies lvl 24 and Giant bats lvl 32 to fight. Now go west and use the key on the gates. Talk to Golrie and you find the Glarials pebble in the pile of junk
    • Glarial's gravestone: Go to the nearest bank and put away all armour and weapons. Glarial's gravestone is north east of tourist guide. Use Glarial's pebble on gravestone and you be teleported into a dungeon. There are Zombies lvl 24, skeletons lvl 24 and a moss giant lvl 62 there. Go north and search the cupboard for Glarial's Urn. Now go south and push the odd looking wall. Search Glarial's tomb to get Glarial's amulet.
    • Waterfall: Go back to bank and get your armour, weapons, food, restore stat potions and rope. Go back to Almer's house and broad the raft. Use rope on each leafless tree until you inside the waterfall. Put Glarial's amulet on and open the door. This dungeon has Giant bat lvl32, shadow spiders lvl 53, skeleton mage lvl 21, skeleton lvl 54, fire giants lvl 109, skeleton lvl 25 and rats. Take the east passage and search the crate for a key. Now go to the west passage and past the fire giants you will find a odd looking wall. Push wall and use key on the locked door. Use one of each air,water and earth rune on each stone stand and place your Glarial's amulet on the stone statue. Use Urn on Chalice.

    Reward: 1 quest point, 2 gold bars, 2 cut diamonds and 40 mith seeds.

    Thanks for help: Merlin

Sea Slug

Difficulty level:Easy. (Members Only)

Start: East Ardougne past the ships and find Caroline.
See the SPOILERS below for more details (highlight to see them):

  • Caroline: Talk to her and she will ask you to find her husband Kent and son Kennith
  • Holgart: Speak to him and ask him for a ride. You have to collect Swamptar to fix his boat.
  • Swamptar: Swamptar can be found in the swamps in Lumbridge. Mix this with flour and then cook over fire. Go back to Holgart and fix his boat.
  • Fishing platform: Talk to fisherman Babble. Use ladder and find Kennith at the other end of platform. Talk to him and he tells you about his father. Go back up the ladder and speak to Holgart again. He will take you to look for father.
  • Kent: Kent will explain that fisherman pulled up the sea slugs and then started to act strange. He went for help but left his son Kennith on the platform. He asks u to go back and get Kennith Speak to Holgart again and he takes you back to platform.
  • Bailey: Speak to Bailey the cook and he will give you a unlit torch. Collect some damp sticks and broken glass. Use glass on dump sticks and then rub them together. This will light the torch.
  • Find Kennith: Go find Kennith and he refuses to come out of the door. Break loose panel on wall near him. Speak to Kennith again and he will come out through the broken panel. Then go to crane and operate it. Kennith will jump on the crane and be lowered to Holgart below. Go back to speak to Holgart and he will tell you he has taken Kennith back and returns you back to land.
  • Caroline: Go back to talk to her and she will reward you for their safe return.

    Reward:Oyster pearls. Use these to make cross bow tips. Quest points ??

    Thanks for help: Lightning.

 

 

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