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"All of the following Quest
Guides have been provided from the Runescape TIP.IT site."
Quests
Dragon
Slayer Quest
Difficulty level: Hard
Start: To start this quest you must have
access to Champions Guild and you have to talk with Guildmaster
this will lead to many riddles, mazes and final battle with deadly Green
Dragon.
See the SPOILERS below for more details
(highlight to see them):
- Start - Talk to the Guildmaster in the Champions
Guild and ask about Rune Plate.
- Oziach - He is located west of Edgeville(Ghost
Town), and gives you the Maze key to Melzar Maze. He also tells about
the shield and other two pieces.
- - 3 pieces of map leading to Crandor Isle-
- Map 1 (combat test) in Melzar Maze- You
must collect keys from each enemy you meet, only one drops the key.
- Red Key - Rat(lvl 13) That respawns
in the South Western most corner, and the door to use is the
North Western most one.
- Orange Key - Ghost(lvl 25) that respawns
South West of the latter, and the door is the one directly North
of the spot on the opposite side of the railing to the latter.
- Yellow key - Skeleton(lvl 31) the respawns
the most South, and the door is all the way to the South West.
- Blue Key - Southern most Zombie(lvl
32), northern most door.
- Magenta Key - Melzar the mad(lvl 45)
drops this automatically and use it on the north door.
- Black Key - Lesser Demon(lvl 79) drops
the key automatically and use the door on the north wall then
open the chest for your map piece.
- Map 2 (game knowledge) and Oricales Puzzle-You
are told by the oracle that you need to have in your inventory;
- location or room - the room with the
map is in the dwarf mine off of the route to the scorpions
- small crustation cage - Lobster
pot - Buy from Fishing Store at Port.
- bowl that has not seen fire -
Unfired bowl - Make from soft clay on potters wheel.
- worm string changed to sheet
- Sheet of silk - Buy from
Silk trader in Al Kharid.
- drink of the mage - Wizard
mind bomb - Buy from bar in Falador.
- Map 3 (intelligence test) - Goblin in jail
at port drops it, must use magic or ranged to kill it and You need
Telekinetic grab to get it.
- Protection - Anti Dragon Breath Shield - Oziach
Tells you the Duke of Lumbridge Castle has one. Talk to the Duke on
the second floor of the castle to receive this. Without this you will
get hit for 60 damage a breath, this mean very short fight.
- Lady Lumbridge - To repair Lady Lumbridge you
will need 3 planks and 12 nails (nails are made by lvl 34 smithers from
steel bars[2 nails per bar]). you will need Ned to sail the boat just
take him the completed map. Ned is old captain that can be found wandering
in Draynor Village selling ropes.
- Crandor Isle - exiting the ship you must fight
your way to a Stair case and get to the dragon in dungeon under the
Isle. MAP
of Isle
- Arrival - the first enemy you meet is a
Skeleton(lvl 31) then King Scorpions(lvl 36) after that is Hobgoblins(lvl
32) and possibly one Lesser Demon(lvl 79) before you reach the stairs.
The stairs lead to a cave with more skeletons(lvl 31) and is connected
to a hall with the door to the dragon room guarded by Skeletons(lvl
54).
- Fight - Dragon is 110 Lv. The Best tactic
is the use of food and strength potion, Pray magic and Ranged are
not good ideas Due to the breath. For a 60 lv it is hard battle
for 90+ it is easy
- Escape - Defeating the dragon teleports
you outside the room and in the middle of the lvl 54 skeletons.
Head South passed the Lesser Demons and push the odd looking wall.
You'll enter demon cave on Karamja island near the Red deadly spiders,
just leave from Karamja Port. If you brought nails and planks there
is still possibility to sail back.
Reward: You can Buy "Rune platemail" and
2 or more quest points + experience (rumor 20.000 experience)
Thanks for help: Exca & Poro, Lotta
Might, Lit Might, EternalFlame105, Zeroarmy, R2keen2, Tankguy86

Druidic
Ritual
Difficulty level: Easy, Members Only
Start: Talking to Kaqemeex in Druid's Stone
circle and ask him for a quest. As you pass Doric gate to members section
head north.
See the SPOILERS below for more details
(highlight to see them):
- Where to find Safnew: Kaqemeex tells you to
talk to Safnew. To find Safnew, go south to Taverley and you see him
wandering around there.
- Types of Meat: Safnew will tell you he needs
raw meat. These are rat meat, chicken meat, bear meat and cow meat.
Then these 4 meats have to be dipped into Cauldron of Thunder
- Cauldron of Thunder: To find Cauldron of Thunder,
you must go back to Taverley and then travel south and you reach a area
of tress. There is a ladder there. Travel along the corridor and you
will see 2 monsters named Suits of Armour. Go in the door between them
but be careful one of the Suits of Armour will attack you, he is level
29 monster. After you through the door, you will see the Cauldron of
Thunder. Use all the four meats with the Cauldron of Thunder.
- To finish the Quest: Go back to Safnew. He will
take the meat and then tell you to visit Karameex. He is at the Druid
Circle. He will teach you about Herblaw.
Reward: 250 experience in herblaw ( you
go to 3rd lvl), ability to use herblaw skills, 4 Quest points.
Thanks for help: Shade and Sined Starbo

Hero
Quest
Difficulty level: Very Hard, Members Only
Start: You can start this quest ONLY if
you finished all other quests. It start in Hero Guild North of Taverley
See the SPOILERS below for more details
(highlight to see them):
- You will need these levels to complete
this quest. Level 50 Mining, Level 25 Herblaw, Level 53 Fishing and
Level 53 Cooking. You must also be a member of Black Arm gang or Phoenix
gang. If you are a member of Black Arm gang, then you will need a friend
that belongs to Phoenix gang to help you. The same if you in Phoenix
gang, you will need help of a friend in Black Arm gang. This quest can't
be completed without help of a friend in the other gang.
- Start: First go North from Traverley, go past
the Druid's Circle and you will come to the Hero's Guild. Outside the
Hero's guild, speak to Achetties about joining the guild. Achetties
will tell you to get three items. These are Firebird's feather, Cooked
Lava Eel and the Master Thieves Armband.
- The Firebird Feather: You need first to get
the Ice Glove. Take a pickaxe and go to White Wolf Mountain. There you
will find a rockslide. Use pickaxe on rockslide to get pass. Keep going
up the mountain and you will come to ladders. It is a maze. Combination
of maze ladders is, down left ladder and back up next ladder, then down
left ladder past Ice giants and then up next ladder, then there's only
one ladder to go down and you there with the Ice Queen. She is Level
103 and will auto attack. Kill her and she will drop the Ice Gloves.
Then to escape the maze go up the ladder. Next go to bank and put all
armour and weapons into the bank but keep the Ice Gloves as you will
need these. Then go to Port Sarim and catch a boat to Entrana. There
you will find the Firdbird. Kill it and will drop the firebird's feather.
Make sure you are wearing the Ice gloves, without these you wont be
able to pick the feather up!.
- The Master Thieves Armband: You need help of
a friend. If you in Phoenix gang then you need a friend in Black Arm
gang to help you or if you in Phoenix gang you will need help of a friend
in Black Arm gang.
- For Black Arm Gang Member: Go to Varrock and
speak to Katrine about the Master Thieves Armband. She will tell you
that you have to steal Scar Face Pete's Candlesticks. Scar Face Pete
live in Brimhaven on Karamja. Katrine also gives you an I.D. paper.
This you use for Scar Face Pete's mansion. Before going to Scar Face
Pete's Mansion. You need to get Black Large helm, Black Plate (male)
and Black Plate Legs and wear them when you get to the Mansion. When
you try to enter Scar Face Pete's Mansion you will be stopped by Garv.
You must show him the ID papers and then he will let you in and gives
you a key. This key you MUST give to your Phoenix friend that's
helping you with this quest. The Phoenix member will range the Guard
named Grip in the room with cupboard and Grip will drop some keys. Grab
the keys and go to Treasure room , where you will find the Candlesticks.
Give one Candlestick to your Phoenix friend. Go back to Varrock and
talk to Katrine again, she will give you the Master Thieves Armband.
- For Phoenix Gang Member: Go to Varrock and speak
to Straven about the Master Thieves Armband. He tells you to steal Scar
face Pete's Candlesticks and the Phoenix gang have an associates in
Brimhaven on Karamja. There names are Charlie the Cook and Alfonse the
Waiter in the pub called Shrimp and Parrot. Straven also gives you a
secret password, the password is (Gherkin)
- Make sure first that you have a key from your
Black Arm Gang Friend!!
- You will need a bow and arrows before going
to the Shrimp and Parrot pub. When you at Shrimp and Parrot pub, talk
to Alfonse the Waiter and Charlie the Cook. Don't forget to give password.
- Charlie the Cook will tell you about a secret
panel. You must go through this panel to where there is some Guard Dogs,
these are lvl 46 and auto attack. Get pass these and into mansion. Use
key (from your Black Arm Gang friend) on the door.
- You will see holes in the wall into the room
with cupboard. Arm with Bow, shoot through the holes at Grip and kill
him. He will drop the keys for your Black Arm gang friend.
- Your black Arm gang friend will get the Candlesticks
and trade you one of them.
- Go back to Varrock and talk to Straven and he
will give you the Master Thieves Armband.
- How to get Cooked Eel: Go to Port Sarim and
talk to Gerrant in the Fishing Shop. He will tell you that you how to
make a Oily Rod.
- You need Blamish Snail Slime, water, vial and
Harralander Herb. Fill vial with water, add Blamish Snail Slime and
Harralander Herb. Use Potion on Fishing Rod NOT Fly Fishing Rod.
Now you have a Oily Rod.
- To Find the Eel, you need to go to Members dungeon.
Find the Black Knights area where there is a jail. Kill the Jail guard
and get the key he drops. Open the jail door and talk to the man inside.
He will give you a Dusty Key for freeing him. Now you can open the door
where the Red Lessor Demons are. Open the door and go past the Blue
Dragons, Level 50 and level 105. Then you come to a lava pool, this
is where you fish for Lava Eel.
- Now go back to a range or make a fire and cook
the Lava Eel.
- Finishing the Quest: Go back to Hero's Guild
and talk Achetties and give her the 3 items. Firebird Feather,Cooked
Lava Eel and Master Thieves Armband..
- You can now enter the Hero's Guild!.
- Reward:1 Quest Point. You can buy Dragon
Battle Axe and you can use the waterfall in Hero's Guild to charge your
Dragonstone Amulet up..
Thanks for help: Joe1002 and Ace Bandit

Lost
city
Difficulty level: Medium - Hard, Members
Only
You need Level 31 Crafting and level 36 Woodcutting
to finish this Quest.
Start: Lost city starts between Lumbridge
castle and Spider house. Talk to adventurers.
See the SPOILERS below for more details
(highlight to see them):
- The Leprechaun: The adventurers about a Leprechaun
that's hiding in one of the trees.
- Go woodcutting there and talk to the Leprechaun,
he tells you about the Lost City and how to get there.
- How to get Dramen Staff: You also need a Dramen
Wood Branch. You can only get these from Entrana but before going there,
do not take anything that is classed as armour or weapons. Bank them
instead. You can take runes and amulets with you.
- To get to Entrana, you must go to Post Sarim
and catch a boat to Entrana.
- Walk around and you will see two monks and a
ladder, there is a dungeon there. Go down ladder and kill some zombies,
they drop bronze axes and some bronze armour which will help you to
fight the Greater Demons and then finally the Tree Spirit Level 95.
- You have to kill the Tree Spirit to have the
right to chop the branch off the tree. After you got the branch you
can either teleport out or go back towards the Greater Demons, where
there is a ladder. This leads to the Wilderness!
- How to make the Dramen Staff: Making the Dramen
Staff is easy, just get a knife and use knife on branch.
- Lost City: Go back to Lumbridge with your Dramen
Staff and look for the Hut in the Swamp. Go through the door and the
quest is finished!
Reward: 3 Quest Points. Access to Lost City
with Dramen Staff. Where there is also bank, eggs, cows, tins(to make
cakes) and a general store.
Thanks for help: nick 112

Merlin
crystal
Difficulty level: Easy - Medium, Members
Only
Start: Go in Camelot Castle it is North
after you pass white wolf mountain.
See the SPOILERS below for more details
(highlight to see them):
- Start: Go to Camelot and find Camelot Castle,
where you will find King Arthur. Talk to him and ask for a quest. He
will tell you about Merlin trapped inside a Crystal. King Arthur will
tell you to talk to the other guards there.
- Knight Lancelot: He's no help really to you
but talk to the other knights and they will tell you about the Sorceress.
The Sorceress is the person responsible for putting Merlin into the
Crystal. You also told how to stow a boat to get in the back way of
Keep Lefaye.
- To stow away on boat: You need to go to Catherby
where there's a fishing spot, where there is a Merchant there. To get
on the Merchants boat, you need a friend to distract him.
- Find the Sorceress: Now you at Keep Lefaye,
fight your way up to the top of the stairs. Attack a Level 58 enemy
and the Sorceress will appear. She will asked you to save her son's
life and you tell Sorceress that you will if she tells you how to free
Merlin from the Crystal. She tells you how to do it and then you can
use ladder in that room to get out.
- Excalibur (The Knight's Sword): To find the
Excalibur , you must talked to the Sorceress first. Go and see the Lady
of the Lake near Taverley. You need to prove that you are worthy of
wielding the Excalibur. She will also tell you to go to jewellery Shop
in Port Sarim.
- Jewellery Shop: To get into the jewellery shop
you must first get a loaf of bread and give it to the bugger outside
the shop. Now you can enter the shop and go upstairs. There you will
see Lady of the Lake again and she will give you the excalibur.
- Bat Bones: The Sorceress would of told you that
you need Bat bones and a Black Candle. Bat Bones are easy to get and
are flying around outside Keep Lefraye. Just kill them to get the bones
required.
- Black Candle: You need a bucket that you can
get from the Merchant and then look around the houses there and find
Repellent Spray. This you will need to help you to get the Wax! Go to
beehives and use Repellent Spray on yourself and then use bucket on
Hives to get the Wax. Go to Candle maker in Catherby and he will make
you a Black Candle. Make Sure you Light the Candle
- Magic Words: You need to go Wilderness Level
12 from Varrock and go to the altar. There you will find the secret
Magic Words.
- The Demon: Now you have the magic words, Black
Candle and Bat Bones, you can go back to Camelot Castle and round the
side of there, you will see a pentagram symbol. Drop the Bat Bones onto
it and the Demon will appear. Now you must choose the right Magic Words
which you got from the altar earlier. This will bound him and you will
instruct the Demon to enable Merlin to be released.
- Releasing Merlin from Crystal: After you have
Bound the Demon you can now go to Marlin's Crystal. Now use Excalibur
on the Crystal to release Merlin. The Crystal breaks and releases him.
He then thanks you.
- Claiming you Reward: Go back to speak to King
Arthur and he will Knight you and give you 6 Quests points!.
- Reward: 6 quest points and Excalibur
Sword.
Thanks for help:Ladykilljoy and Joe1002

Witches
House
Difficulty level: Medium, Members Only
Start: Start by talking to the boy outside
of the Witches House in Taverley
See the SPOILERS below for more details
(highlight to see them):
- What you need: Before entering the Witch's house,
its best to get first, cheese and gloves.
- How to get the Key: Look under the door mat.
- Diary: Find upstairs and tells you about her
security.
- Magnet: Go downstairs and you see a gate. Wear
your gloves and open the gate. Retrieve the magnet from the cupboard.
- Mouse: Go through the door opposite the front
door. Drop the cheese and the mouse will come out. Then attach the magnet
to it. Then the mouse opens the next door.
- Ball: Go through the back door and go to the
shed, open the door once you are told, you here foot steps go to the
other back door and wait. The witch will come out and open the shed.
Once she gone back into the house you can try and get the ball. A shapeshifter
will appear and kill him. Then pick up the ball and take it back to
the Kid.
Reward: 4 quest points, ?? hit point experience.
Thanks for help: Plague8689, Vladi231
and RedTalonHawk

Doric's
Quest
Difficulty level: Easy
Start: It is easy quest to fetch Doric some
materials for making amulets. Talk to Dwarf Doric the Smith in the Amulet
shop near ice mountain northwest of Falador
See the SPOILERS below for more details
(highlight to see them):
- -He asks you to bring him materials for an amulet:
- 6 clay
- 4 copper
- 2 iron
- -You can buy ore in Dwarven mine fast. Bring
the ore to him.
Reward: 180gp, 1 quest point, mining skill
(+2[level 1-3] +1[level 45-46]), and use of Doric's anvils
Thanks for help: Gohan_Sayen, Lord_Bane,
Showstealer, Hitman_X

Goblin
Diplomacy
Difficulty level: Medium
Start: In Port Sarim, go to the pub and
talk to the bartender. He will mention the goblin war, and the colour
of their armour.
See the SPOILERS below for more details (highlight to see
them):
- Hint 1 - Go to the goblin village in northwestern
Asgarnia and talk to General Wartface & General Bentnose. They will
inform you that they are looking for a new look for their armour. You
will then need to obtain 3 sets of goblin armour, which are a random
drop item attained from killing goblins.
- Hint 2 - You will now need to dye the sets of
goblin armour to change their colour. Talk to Aggie the witch at Draynor
Village, she will inform you of the ingredients needed to make dyes.
- Hint 3 - Aggie will have told you the ingredients
to make red, yellow, and blue dyes, and that she charges 5gp to make
each dye. Collect the following items to bring to Aggie so that she
can make the dyes: Red - 3 redberries, Yellow - 2 onions, Blue - 2 woad
leaves.
- Hint 4 - Redberries can be found south of Varrock
or in Food Shop, onions can be found behind the farmhouse that is south
of the windmill in Misthalin, or in the garden that is north of Rimmington
in Falador, woad leaves are obtained by talking to Wyson the gardener
at the Park in Falador (be sure to offer him 20gp to get 2 leaves and
you have to ask the Aggie about woad leaves; if you don't Wyson the
gardener will not talk to you.).
- Hint 5 - Bring all the ingredients needed to
make red, yellow, and blue dyes, as well as the 5gp fee to make each
of the dyes (15gp total), and talk to Aggie. She will make all the dyes
for you. Combine the yellow & red dyes to create an orange dye.
Then use the orange dye on one of the sets of goblin armour, and use
the blue dye on another set of goblin armour. You should now have one
orange set of goblin armour, one dark blue set of goblin armour, and
one light blue set of goblin armour (original colour).
- Hint 6 - Return to the goblin village and talk
to General Wartface & General Bentnose. You will give them the orange
set of goblin armour (which they don't want), you will give them the
dark blue set of goblin armour (which they don't want), and finally
you will give them the light blue set of goblin armour (which they are
quite satisfied having the original colour armour).
Reward: 1 gold bar, 5 quest points, crafting
skill (+2[level 2-4])
Thanks for help: Nick_R_T, Matthew L., Lieut_Data,
Hitman_X, kpac

Black Knight's Fortress
Difficulty level: Hard
Go on a spying mission for the white knights
Start: In city of Falador, visit the White
knights castle, and talk to Sir Amik Varze upstairs. He'll tell you of
the Black knights planning to destroy the white knights with some secret
weapon. Your task is to find out what it is, and sabotage it.
See the SPOILERS below for more details (highlight to see
them):
- Hint 1: Go to the Cabbage field at monastery
and take 1 or more cabbages, then go to
Black Knights Fortress (located at the ice mountain, a bit west of Monastery)
- You'll notice the front door is locked, and
the guards won't let you in the side door. Why? You don't look like
them. To get in u need a Guards uniform, Medium Bronze Helmet and Iron
Chainmail.
- Hint 2: *Go through the "odd looking wall" which
is at the north Wall when u get in, go up the ladder.
U see a "Grill" and u can choose listen by left clicking it, u will
see the Black Knight
Goblin, and the witch will start to speak to each other. It's an invincibility
potion they're making, and it needs a
cabbage from Draynor Manor to be complete. Any other cabbage will destroy
the potion.
- Hint 3: *Go back down the ladder, you see a
room next to you with 3 Black knights, go in
there, the Guards says you shouldn't go in there, because the black
knights are going attack you.
*When u get in there, 1 Black Knight will attack you, but just run from
the fight or kill the Black Knight if u
can.
*If u press the other door in the room, a Black Knight will attack u,
so make sure all Black Knight are busy if u
want to go through the door, (good to get friends with u attacking the
Black Knight's).
- Hint 4: *Go upstairs, climb the ladder, at the
north wall is a "odd looking wall". go through it and
"use cabbage with hole"
If you made it correct u will say "that must have ruined the secret
weapon" or something like
that.
Reward: 2500gp, 3 quest points
Thanks for help: Gohan_Sayen, Ranged Guard,
Afgncaap, Lord_Bane, Hitman_X

Pirate's
Treasure
Difficulty level: Medium
Start: Talk to Redbeard Frank at
the Port Sarim bar, next to the Battle Axe Shop. IN order to begin the
quest you need to ask him if he knows where any treasure is.
See the SPOILERS below for more details
(highlight to see them):
- HINT 1.- Go To Where The Ship To Karamja Is,
Get A Ticket From Captain Tobias or The Sailor. Take the
boat to the island Costs 30gp.
- HINT 2.- Getting Rum from Isle
When You Get To The Island Go To The First Shop On The Left, Buy A Karamja
Rum Costs 30gp.
Go To The First Shop On The Right Now go talk to Luthas the Banana farmer.
Ask him for a job and then go pick bananas for him. When you have 10-12
bananas go to the crate outside Luthas' house. Use the bottle of
rum on the crate and this will hide the rum in the crate. Then Use
the bananas on the crate till the crate is full. Now talk to Luthas
again to get your 30gp payment and ask him where the bananas are going.
Talk with Customer officer and and let her search you, as you don't
have rum she will let you to board a ship back To Port Sarim,
~~If you try to take the rum on the boat back to Port Sarim. The
customs officials will confiscate the rum and you will have to buy a
new one.
- Hint 3.- Recovering Rum Bottle
~~ need a WHITE apron for next part you can find it in cloth shop in
Varrock market square)
Then go to the Food store. Put on your apron and try to open
the back door Wyndin will tell you that you cant go back there
but just ask him for a job. Now you can go to the back of the store.
Search the crate and you will find your bottle of rum.
- Hint 4 - chest location
Take the rum back to Redbeard Frank in Port Sarim Bar and he will tell
you to get the treasure from a chest at the Blue Moon Inn and give you
a key to that chest.
Go to the Blue Moon Inn (Varrock) on the 2nd floor there is a
chest. Use the key on the chest to get a note. The note says to dig
behind the south bench in the park. Meaning the Park in Falador.
- Hint 5. - Treasure digging
~~ For the last part a Spade is necessary. You can either buy one
or get it for free at Draynor Manor by the exit.
Go to the park in Falador and Use your spade on the flowers
behind the bench. Watch out Wyson The Gardener does not like
you digging up his flowers and will attack you. Once combat is over,
if he attacks, Use your spade on the flowers again and you will get
the treasure!!!!
Reward: 450gp, 2 quest point, 1 cut emerald,
1 gold ring
Thanks for help: : FusioN X, Terll S, PAQ,
World

Witch's
Potion
Easy Quest to fetch the ingredients for an evil
witches brew.
Difficulty level: Easy
Start: Talk to Hetty in the Rimmington village
southwest of Falador for list of items
See the SPOILERS below for more details (highlight to see
them):
- Burnt meat- burn some meat (get it from Bears,
Giant Rats..) or buy in Port Sarim Food shop.
- Onion- Go north from the village and u will
find a cabbage field and some onions
- Rats tail- kill a rat in the building next door
- Eye of newt - can be bought in the magic shop
by the docks in Port Sarim.
- When u have all this u can go talk to Hetty
and talk to her, and then "drink from couldron"
Reward: 1 quest point, magic skill (+3[level
5-8, 7-10])
Thanks for help: Showstealer, Ranged Guard,
Lord_Bane, Gohan_Sayen, Lydmus, Hitman_X

The Knight's Sword
Difficulty level: Medium
Start: In city of Falador, visit the White
knights castle, and talk to the squire. He needs help to recover his knight's
lost sword.
See the SPOILERS below for more details (highlight to see
them) press M for map:
- Hint 1 - He tells you he lost Sir Vyvin's Sword.
He begs you to arrange for another sword to be made, then tells you
that the original was crafted specially by the Imcando Dwarves. The
only one who knows about them is the Reldo, Varrock Castle Librarian.
He will tell you to take a redberry pie to the dwarf living on the southern
pennisula in Asgarnia.
- Read B
P how to make a Redberry Pie or Buy one.
- Hint 2 - The dwarf, Thurgood, asks for a picture.
- - Go back to the squire and asks for a picture
before trying to get the picture from the cupboard. If you don't, all
you find in the cupboard is junk. (Presumably, you don't know what to
look for.)
- -Go to Sir Vyvin's room in White knights Castle
and take the picture from the cupboard while someone distracts him.
- -Give Thurgood the picture.
- Hint 3 - Thurgood asks you to bring him 2 iron
bars and a Blurite ore. The blurite ore is in a M
mine beneath his house; to get to it, you must go up the hill and into
the mine entrance. Once in there, you will see a mine protected by hobgoblins
and ice giants. Unless you are accompanied by a strong party, if you
are a new player, you may want to avoid this part until you are stronger.
The Hobgoblins are aggressive and dangerous to the beginning player.
The Ice Giants are not quite so aggressive, but will destroy all but
the best players. Prospect the rocks that surround the Ice Giants, and
you will find that at least one contains blurite. Mine it, and you'll
have the ore. Escape with your life, fetch yourself some iron bars,
and return to the dwarf.
- -He smiths the sword for you. Faladian Knight's
Sword attack + 11 power +11
-Take it to the squire
Reward: 1 quest point, smithing skill (+6[level
1-7], +11 [level 12 to 23], +5[level 30-35], +3[level 40-43], +1[level
55-56])
Thanks for help: Gohan_Sayen, Lord_Bane,
Ratso Pimps, Hitman_X, zeratul33

Holy Grail
Difficulty level: Medium (Members Only)
Start: Talk to King Arthur at Camelot.

Starting in Al Kharid
Prince Ali Rescue
- From the Runescape site: Prince Ali of
Al Kharid is being held captive by the Lady Keli. If you think you're
up to a daring rescue mission then go to Al Kharid and talk to Chancellor
Hassan. This is a long quest with many parts! Many thanks to Rab for
the many hours he spent creating it, and to Paul for configuring it
for use in the game.
- Highlight the SPOILERS below for more walkthrough
information: (Thanks to Azot for his walkthrough)
- Start - First go to Al Kharid and talk to the
King in the palace. He'll send you to his manager, Osman.
Talk with Osman, and he tells you that someone has kidnapped the Prince
and he wants you to rescue him. If you ask him, he will tell you all
the ingredients for the quest:
- Rope -- You can buy rope from Ned, or bring
him 4 balls of wool (you'll need this for Lady Keli)
- Wig -- You can bring Ned 3 or 4 balls of
wool and he will make a wig.
- Yellow Dye -- For this, you need two onions
which you can find in the farm near the Windmill.
- Red Berries -- You can find berries near
Darkwizards in the Wood near the Stone Henge. (For Prince's makeup)
- Water -- Find Jag in the town and get his
water or get from a fountain or sink with a bucket. (For Prince's
makeup)
- Flour -- See the Bread Task for instructions
on obtaining flour. (For Prince's makeup)
- Ashes -- Make ashes by lighting a fire and
letting it burn down. Scarecrows reports that ashes
can also be found on the top floor of Draynor Manor, next to the
machine. See the Find Edgar quest for further info. (For Prince's
makeup)
- Pink Skirt -- Buy in the Varrock clothing
store. Scarecrows reports that you can find a Pink
Skirt also in the slums of Varrock. (See the shops page for location)
- 3 Beers -- To get the bodyguard drunk. Find
it in Barbarian Village or buy at a bar in Varrock or elsewhere.
- Clay -- For making a key for the jail (to
make it soft, add water).
- Bronze Bar -- For making a key for the jail.
- Next go to the Village west of Lumbridge or
south of Draynor Manor. There is a new Jail there with Prince in it.
Near the jail, you will find a daughter of Osman. She is a spy. She
will tell you how to use the tools you've collected. Behind this little
Village, you will find a Witch. She will make you a yellow dye and makeup.
In the Village, you will also find Ned the Seaman, who will make you
the rope and wig. The daughter of Osman will tell you about the key
that you need to open the jail and rescue the Prince.
- Talk with Lady Keli (she is in the jail ) and
ask her if you can see the key. You will automatically take an imprint.
Go back to the King of Osman in Al Kharid and give him the clay with
print of the key. He will tell you that you need to go back to Leela
(his daughter). She gives you a Bronze Key for the Jail.
- Talk one more time with Leela. She tells you
that the guard needs 3 beers. Now you
can go and rescue the Prince. The prince needs to disguise himself in
the wig, skirt and make-up.
- Go into the jail, talk to the Lady Keli's bodyguard,
and give him 3 beers. Next use the rope on Lady Keli and go into the
Jail with the key. Talk with the Prince and come back to Al Kharid for
your reward.
Reward: 700gp, 3 quest points
Thanks for help: Jomaei, Hitman_X

Starting at Draynor Manor
Ernest the Chicken
Difficulty level: Medium
Talk with Veronica near the manor gates. She will
ask you to find Ernest. Ernest is out of luck! The mad scientist transformed
him into a chicken. To help him get back you need to bring scientist some
parts of machine, which gremlins hid all around manor. Highlight the text
below for a reported solution for the oil can puzzle.
- Pressure Gauge
- Hint 1 location --It is located in the fountain
in house garden.
- Hint 2 -- And you cannot get it easy because
of some Piranhas which like to live there. Go to second floor and
get Fish Food.
- Hint 3 -- Poisoned Fish food. Go in manor
Kitchen (where witch spawn) and get poison. Use poison on fish food
to make Poisoned Fish Food. Use it on Fountain and Search the fountain.
- Rubber tubing
- Hint 1 Location -- is closed in closet but
you need to find a key. Skeleton will not attack.
- Hint 2 -- You need Shovel. And one can be
found in the exit room.
- Hint 3 -- Go in garden and find a pile of
compost, Use shovel on it to get Key of closet
- Oil Can
- Hint -- you need to manage 6 switches and
8 doors in the basement, remember that all data is saved individually
and if you see someone pass a door that don't mean you can pass
a same door too. You will need to use some switches twice.
- Door Guide --
- Pull A.
- Pull B.
- Go NE door.
- Pull D.
- Go SW door.
- Go S door.
- Pull A.
- Pull B.
- Go NW door.
- Go W door.
- Go N door.
- Pull F.
- Pull E.
- Go E door.
- Go E door.
- Pull C.
- Go NW door.
- Go W door.
- Pull E.
- Go E door.
- Go S door.
- Go S door.
- Go W door.
- Here's a map
of the final state of the switches that you need to get the oil
can.
Reward: 4 quest points and 300 GP
Thanks for help: Hitman_X, Caius,
solution for the oil can puzzle by Crazycarl - checked and
edited by r2keen2, (Zeppelin and Vappuvaris for the map!)

Starting at
Farm northwest of Lumbridge Castle
Sheep
Shearer
- The farmer asks you to delivery 20 wool yarn
balls to him, and refers darkly to some thing that ate the sheep. You
have to find a tool you can use to gather wool, and then take the wool
somewhere so you can spin it into yarn.
- Highlight the SPOILER below for more details:
- Get 20 wool
yarns to the farmer. Use shears on sheep, with this raw wool go to the
Lumbridge castle tower or barbarian village to make wool on spinning
wheel.
Reward: 60gp, 1 quest point, crafting skill
(+1[level 1-2])
Thanks for help: Zolcceli, Hexagon, Pizdets,
Hitman_X

Starting at
Lumbridge Castle
Cooks
Assistant
- In this quest, you gather ingredients for the
chef at Lumbridge Castle
- Highlight the SPOILER below for more details:
- Talk to the
cook in kitchen. He requests three items: An egg, a bucket of milk,
and some flour.
- The egg is in the chicken farm to the north
- east of Lumbridge.
- Milk: Use
a bucket on a cow to get milk. Bucket you can buy
in General Shop or find in Chicken Farm house
- Flour:
Go to the windmill with wheat from one of the fields (near
the egg farm) and bring one POT with you. At the top of the
windmill is
a hopper. Use the wheat on the hopper, then operate the hopper.
Go downstairs and use the pot on the flour.
- Take all
three ingredients to the chef and talk to him to finish the quest.
Reward: 1 quest point, cooking skill (+3[level
1-4]) and you have access to range in Lumbridge castle kitchen (additional
cooking skill bonus when cooking there)
Thanks for help: Hitman_X

Tree Gnome Village
Start: Brings at south west Ardougne Monastery
where you find the Maze. (Members Only)
- Items needed: Axe for cutting wood
- Part one: Talk to the gnome named Elkoy and
work your way through the maze until you find a fence with loose panels.
Push the panels and go and talk to Bolren. He will tell you the problem
and teleport you to the beginning of the maze.
- Battlefield: Go to the battlefield and find
Commander Montai. Talk to him and give him 6 logs. Talk to him again
and he will tell you to find his 3 Trackers.
- The Trackers: There are three of them and you
will find them at the stronghold. Talk to all three and then go back
to Commander Montai.
- How to fire the ballista: Tracker 1 tells you
height 4, tracker 2 tells you Y coordinate 5 and tracker 3 tells you
3. The correct order to enter the numbers are 4,3,5. The ballista will
fire and will tell you that you scored a hit.
- First Orb: Go to the stronghold and climb the
wall. Inside the tower there is the orb. Go back to maze and talk to
Elkoy again. He will teleport you to gnome village. When there go talk
to Bolren and he will tell you about Khazard men who stole two orbs.
- Khazard Warlord: Go back to the battlefield
and head north, past the stronghold, until yo come to the very end of
the battlefield. There you will find Khazard Warlord lvl 100 and he
you must kill to receive the two orbs. He drops them after you killed
him.
- Claiming your reward: Go back to Elboy and he
will teleport you to the village again. Talk Bolren and he begins a
ceremony.
Reward: 2 quests points ,about 15k
attack exp, Gnome amulet of Protection and can talk to spirit tree
and teleport.
Thanks for help: J Mag and Revenant1

The
Restless Ghost
In this quest, you must rid the church cemetery
of its ghost.
Difficulty level: Easy
Start: Go to the church in Lumbridge Castle
and talk to the priest.
See the SPOILERS below for more details (highlight to see
them):
- Hint 1 - hermit's house is in swamp south of
Lumbridge Castle
-talk to the hermit. He'll give you the Amulet of Ghostspeak.
- Hint 2 -Return to the church and go into the
graveyard while wearing the amulet.
- Now you can talk with a ghost
- Hint 3 - Skull can be found in catacombs
under Wizard's Tower.
- You can take a skull from a cell guarded by skeleton.
- Hint 4 - Return to the ghost with the skull
and place the skull in the coffin.
Reward: 1 quest point, prayer skill (+5[level
1-6])
Thanks for help: Hitman_X, Kojiiriin

Starting at the Small Village
Vampire Slayer
- The vampire sleeping in the coffin under Draynor
Manor has been terrorizing the inhabitants of the small village to the
south and must be stopped! If you think you are up to the task of slaying
a vampire, go and talk to the people in the village to find out how
you can destroy this evil monster!
- Highlight the SPOILER below for more details:
- Hints - Go to the crossroads west of Lumbridge.
Get the garlic in the 2nd floor in the first house to the south. Find
Morgan in second house to the south to get the quest. He tells you to
go to the Jolly Boar inn and talk to the drunken EX-vampireslayer. Buy
the drunk a beer and talk to him about it (might take a few tried) and
you'll get a stake. Go to the Draynor Manor and get in to the cellar.
There you'll find Count Draynor. Equip the stake and you need hammer
in your inventory (make sure you have the garlic in your inventory,
because it makes him lose 10 hp) and slay the evil Count. Thanks
to Lanfear, Amid
Reward: 3 quest points, attack skill (+6[level
4-10] +5[level 22-27])
Thanks for help: Hitman_X

Starting at
Varrock Town
Demon Slayer
- In the Delrith quest, you find out that you
are destined to take out Delrith, a demon who, when last he walked the
earth, leveled Varrock!
- Highlight the SPOILER below for more details:
- Talk to the
gypsy in Varrock market, collect 3 keys (1) 25 bones for wizard is one
mini quests, 2) use bucket on sink, use full bucket on castle kitchen
drain, go in sewers to get key, 3) find a guard chief in palace [easiest])
Silverlight is nothing special (11 aim 11 power) but it is only one
able to hit Delrith, when fighting demon you must select the right incantation
from 4 possible or he will get to full health once killed.
Reward: silverlight sword, 3+3 quest points
Thanks for help: Hitman_X

Jungle
Potion
Difficulty level: Easy. (Members Only)
See the SPOILERS below for more details
(highlight to see them):
- Start: Go to south west Brimhaven and enter
the Jungle to find Trufitus who tells you he needs herbs to make a potion.
- Snake weed: Search the vines on the floor south
west of village. Identify it and take it back to Truitus.
- Ardrigal herb: Go south east from village to
the docks. Search the palm tree and pick up herb. Return to Truitus.
- Sito foil herb: Found south of village past
the chickens and search the rocks around the fires. Identify the herb
and return to Truitus.
- Volencia moss South east of village search the
rocks. Return to Truitus.
- Rogues purse :North east of village there's
some cliffs. Find the ladder and go down into dungeon. Watch out for
Jogre lvl 58 they are auto attack. Search the cavern walls in the east
part of dungeon. Go back to Truitus and he will reward you.
Reward: 1 quest point and herblaw exp.
Thanks for help: Psyco fire, Fluffy123 for
your help and Merlin.

Romeo
& Juliet
- A Runescape retelling of the classic by Bill
Shakespeare, this one ends up being pretty simple to do, and no one
gets killed!
- Highlight the SPOILER below for more details:
- Talk to Romeo,
Juliet or Priest (Father Lawrence). Cadava berries needed to make potion
are found in forest near Varrock's southeast mine.
Reward: 5 quest points
Thanks for help: Hitman_X

Biohazard
Difficulty level: Medium. (Members Only)
Notes before starting this quest: You must
of completed part one of Plague City quest before going onto this one.
See the SPOILERS below for more details (highlight to see
them):
- Start: Talk to Elena in the building east from
her mother and father in Ardougne.
- Elena: She will tell you to talk o Jerico and
to find him in the chapel near to her.
- Jerico: Talk to Jerico he will tell you to talk
to Omart found at the southend wall. While in Jerico's house search
the cupboard to get bird feed and then pick up a cage of messenger pigeons.
- Omart: He will tell you that they need to distract
the guards in the watch tower for you to get over the wall.
- Watch tower: Use bird feed on the watch tower
and then release the pigeons and go back to talk to Omart.
- Over the wall: Once over the wall go directly
north mourner quarters. Talk to the mourner there and tell him to have
a good meal. Go round the side of the quarters and pick up a rotten
apple. Then put rotten apple in the cooking pot and talk to the mourner
again. He will tell you they are all sick and need a doctor.
- Doctor: Go south east in the city and find the
nurse Sarah. Search the cupboard there and find a doctor's gown. Put
this on and go back to talk to the mourner. Open the door and and upstairs.
Kill the mourner to get a key. Use this key to open the gate and search
the crates to find Elena's distillator. Go back to soutnend wall to
find Kilron and he will help you back over the wall. Go Find Elena again.
- Sample and vials: Elena tells you to go see
her old mentor Guidor. He lives in south east Varrock. Take the vials
and sample but you also need to get touch-paper from the chemist in
Rimmington. Do not fight anything or teleport as this will break the
vials!.
- Chemist: Talk to chemist and don't talk about
the plague, instead choose second option. Go outside and give Chancy
the liquid honey, Hops the sulphuric broline and Devinci the ethenea.
You must walk to south east Varrock.
- Varrock: Find the Tailor's fancy dress shop
and buy priest robes. Go to the Dancing donkey inn to get your vials
back.
- Guidor Put on your priest gowns and talk to
Guidor He tells you that there's no plague. Go back to Elena and she
will tell you to see the King of east Ardougne. King rewards you.
Reward: 3 quest points, thieving exp,
kings lathas amulet and permission to use his training ground..
Thanks for help: Crystalmt

Shield
of Arrav
- In this quest, you're tasked to recover the
Shield of Arrav for the King of Varrock. This Quest Requires two People
to Complete.
- See the SPOILERS below for more details (highlight
to see them):
- Phoenix Gang
Member
- Joining
- Talk with the librarian in Varrock palace. And Read the book you
locate in one of the shelves of the library. Once you've read it
talk to him again. Talk to the fur trader in the market and give
him 20gp he'll tell you the location of the hide out. Talk to the
Man in the Hide out and do as he says.
- The Shield - The man tells you of an informant
of their rival in the local Inn. Kill Jonny with a Beard and being
the intelligence list back to the man. He'll let you into the hide
out and also give you a key to the armory. The Shield is in the
back room of the hide out inside the chest.
- Black Arm Gang
Member
- Joining - Talk to the tramp near the sword
shop and ask what's down the ally, he'll tell you it's the Black
Arm gangs hideout. Talk to Katine in the hideout and she'll give
you a small task.
- The Shield - Katine wants you to get 2 Phoenix
Crossbows, there is a Respawn in the Phoenix Amoury but you'll need
the Key from a Phoenix Member, when you pick up a bow from the armoury
the weapons master(lvl-25) will attack. Once you get kill him pick
up the bows and return to Katine. She'll give you access to the
Hide out and the shield is in the cupboard on the second floor.
- Obtaining Proof of the Shield - one of the people
must talk to the Museum Owner and receive two Certificates. Take the
Certificate to the King and receive the reward.
Reward: 2 certificates - each of which grants
the bearer a 600gp reward when presented to the King (note: king will
only pay once, it is easy to give other certificate to player that helped),
1 quest point
Thanks for help: Hitman_X

Starting at the Wizard's Tower
Imp Catcher
Difficulty level: Easy
The Wizard Mizgog tasks you with recovering 4 magic
beads which imps have stolen.
See the SPOILERS below for more details (highlight to see
them):
Start:Talk with Wizard Mizgog on the 3rd
floor of the Wizard's Tower.
- Hints: Go slaughter innocent imps (they look
like tiny Delriths) until you find all four beads, they're black, red,
white and yellow. Click the '.' at the end of this paragraph for a better
look. (Thanks to LRBowers for the pic!) If you go this
route and kill them yourself, be warned -- it takes a lot of patience.
M
- To see a map of where the imps spawn, click
the 'M' at the end of this paragraph. (Thanks to Lord Stone!)
M
- If you can find people who will sell or give
you the beads, that will work too. (Verified by Visolela --
black and yellow given to her, red sold to her, collected the white
herself.)
- Return to the Wizard Mizgog for your reward.
Reward: Amulet of Accuracy
(adds +4 to weapon aim when worn), 1 quest point, magic skill (+3[level
5-8, 12-15])
Thanks for help: Hitman_X, Flamin' Damon

Family
Crest
Difficulty level: Medium to Hard (Members
Only)
See the SPOILERS below for more details
(highlight to see them):
Start:Starts in Varrock near East bank.
Talk to Dimintheis in a hut nearby there.

Scorpion
Catcher
Difficulty level: Medium to Hard (Members
Only)
See the SPOILERS below for more details
(highlight to see them):
Start:Starts on Top floor of Sorcerer's
Tower, south of Seer's Village in Kingdom of Kandarin
- What you need to complete this Quest: Dusty
Key.
- Thormac the Sorcerer: He tells you his scorpions
has escaped and gives you a cage to catch them. He advises you to talk
to the Seer at Seer's Village, to find where the first scorpion is located.
- First Scorpion: The Seer will give you a clue
where to find the first scorpion. It is in the members dungeon between
Black Demons and Poison spiders. Check to find a strange looking wall,
push it and catch the scorpion with cage.
- Dusty Key: You need to kill Jailer in members
dungeon to get keys, use keys on adventurers cage to free him. Talk
with Adventurer and you will get as reward Dusty Kew.
- Second Scorpion:
- Go back to see the seer and he will tell you
another clue about the Barbarian Outpost. This is near the Sorcerer
Towers. Talk to the Guard there and he will say you have to prove yourself
as a Barbarian and gives you a Barcrawl Certificate, that has to be
signed by all the bars listed on it. When you have done all the bars
on the list, go back to see the Guard and he will let you into the Outpost.
Look around and you will see a scorpion, catch it with your cage.
- Third Scorpion: Go back to see the Seer again
and he will give you your last clue. The clue is the scorpion is in
a room with brown clothes. You find the Third Scorpion Upstairs at the
Monks Monastery north of Falador. You have to have Level 31 Prayer to
enter. Catch the last Scorpion and go back to Thormac the Sorcerer.
Give him the Scorpions and he will reward you with 1 quest point. When
you make Battlestaffs he will Enchant them for 40k.
Reward: 1 Quest Point and Thormac
the Sorcerer will enchant Battlestaffs for you. Cost 40k per Battlestaff.
Thanks for help: Moridin, Lady Sarafina.
Fight
Arena Quest
Difficulty level: Medium to Hard (Members
Only)
See the SPOILERS below for more details
(highlight to see them):
Start: Go south of Ardougne Zoo and find
Lady Servil.
- Lady Servil: Talk to Lady Servil and she tells
you that her husband and son have been kidnapped.
- How to get Khazard armour: Head due west from
Lady Servil and search the cupboards in the houses there. There you
will find Khazard helmet and Khazard chainmail.
- Guard: Put on Khazard armour and walk down the
walkway and through the door. Talk to the guard inside and he will tell
you that he likes to drink. Go to the pub near by and talk to the barman
and get Kheli Brew. Go back to the guard and give him this. He will
give you the key needed to complete the quest.
- Jeremy: Go to his cell and free him. He goes
to help his father in the fight arena.
- Arena: Go to fight arena and help Jeremy and
his father. There you will have to fight a Orge. Once you defeated the
ogre you will be locked up in a cell. Speak to Hengrad and you be returned
to the fight arena. Then you will have to fight a Gaint Scorpion. Once
you defeated that, you will have to fight the Bouncer (hound). Defeat
the bouncer and General Khazard will appear and attack you. (You have
two choices here. Either run and you still complete the quest or stay
and defeat him.
- Claiming your reward: Go back to Lady Servil
and she will thank you for saving her husband and son.
Reward: 2 Quest Point, 1000 gps ,combat
exp and thieving exp.
Thanks for help: J Mag and Darkshadow86.
- Please send me suggestions and updates to my
e-mail: runescape@tip.it.
Edited by Visolela/Afgncaap/Hitman X
Fishing Contest
Difficulty level: Easy, Members Only
Note: To see the SPOILERS below for more
details you need to highlight hidden text!
Start: Wolf Mountain and talk to the Dwarf
standing by some steps that lead underground.
- What you need: A spade, 1 garlic, fishing rod
and some red worms.
- Dwarf: He will tell you about a fishing contest
and gives you a application to enter the contest. The fishing contest
is held just north of Ardougne.
- Worms: To find the worms you will need to have
a spade. Go to the woods west of seer village and find the red vines.
Use spade on red vine and you will get red worms. Collect about 20 of
these worms.
- Contest: Go back to the fishing contest area,
which is south of the woods. Pay 5 gp to enter the completion. Go to
where the the fishing spot is next to the pipes. You are then told that
space is already taken.
- Garlic: Use the Garlic on the pipes and then
take that fishing spot over. Start fishing and you will catch the biggest
fish and win the trophy.
- Trophy: Take the trophy back to the Dwarf and
he will reward you.
Reward: Is a short cut underground
the mountain , 1 quest point and some fishing exp.
Thanks for help: Tyrogyro, maka2000,
Coatsyuk, U R A Lamer, Rapndash, rncd147 and LadySarafina.

Monk's Friend
Difficulty level: Easy, Members Only
Note: To see the SPOILERS below for
more details you need to highlight hidden text!
- Start: South of the zoo in Ardougne, talk to
a monk named Omad.(Part one)
- Omad: Omad will tell you that he can't sleep
because of a androe's sons crying because his blanket was stolen by
thieves.
- Blanket: Go west of that building to find a
ladder surrounded by rocks and climb down. The blanket is there waiting
for you but guarded by a master thief (lvl 34) kill him and take the
blanket. Bring it back to omad
- Part Two: Omad now wants you to find his brother
cedric who has all the wine for a party.
- Brother Cedric: Bring water in a bucket and
logs then head west again. When you find him he will be quite drunk
and asks for water. Give it to him then give him logs to repair his
cart.
- Go back to brother Omad who will reward you
with runestones most users get 8 law ,1 quest points and about 5k woodcutting
exp.
Thanks for help:Element wwfe, Kalyr,
rncd147, MagicLaz, NetBent and LadySarafina

Tribal Totem
Difficulty level: Medium, Members Only
Note: To see the SPOILERS below for
more details you need to highlight hidden text!
- Start: Go to Brimhaven and talk to Kangai Mau
near the shrimp and parrot pub.
- Hint 1: Go to the Handelmort Mansion in Ardougne
and talk to the gardener there. You will know that you cannot go into
the mansion by the front door.
- Hint 2: Go and talk to Wizard Cromperty and
you will find out that he has invented a patent pending teleport block,
ask him to teleport you. You will end up in the RPDT Depot. Search the
crates and you will find one going to be delivered to Handelmort Mansion.
You will take the label automatically. Use the label with the crate
that is going to be sent to the wizard’s tower in Misthalin. You will
stick the label on the crate. Talk to the RPDT employee and he will
send the crate to the mansion instead of the wizard’s tower.
- Hint 3: Search around in nearby houses and find
the Guide book. Read it and it will tell you the name you need to know.
- Hint 4:Go to talk to Wizard Cromperty and ask
him to teleport you. You will end up in the mansion. Once you try to
enter the door, you will need to choose 4 position. They are B, R, A
and D. Once you entered the door. You will need to pick lock another
door. Search for trap on the stairs and then go up. Search the chest
and you will find the totem. Return it to Kangai Mau.
- Reward: 1 quest points, thieving experience
and 5 swordfishes .
Thanks for help: jammy316, Baconer,
Sir Cardon

Clock Tower
Difficulty level: Medium, Members Only
Note: To see the SPOILERS below for
more details you need to highlight hidden text!
Start: In this quest you need to repair
a clock set south of Ardougne city. Talk to the monk Kojo inside the
clock tower to start the quest.
- What you need: Bucket of water or Ice gloves.
- PURPLE Cog:First find the Poison needed to
kill the rats. The go to where the cages of rats are and put poison
into the food trough there. Walk out and you will see levers to close
the gates. Push levers to close the gates and wait for the rats to
die. Now go back into the cages and search. Right at the end of the
cages you will find the purple cog. Now go back up the ladder to the
3rd floor and place purple cog on purple pole.
- RED Cog: To get red cog you have to go past
the Ogre's lvl 58 and pick cog up. Then go to the second floor and
put it on the red pole.
- BLUE Cog: Go back outside of the monk's house
and walk towards the drunk monk with the wheelcart. Go directly north
of him and across the bridge. Go west and you will find a ladder.
Go down the ladder and follow the passageway. You will finally come
to a odd looking wall. Push it and take the Blue cog. Go up the ladder
there and back to the house. Go to basement and put blue cog on blue
rod.
- BLACK Cog: For this cog, you need a bucket
of water. When you find the black cog , use water on it and now you
can pick it up. Go to first floor and put black cog on black rod.
Reward: 1 Quest Point and 500 Gp.
Thanks for help: maka2000 , WeatherMatt99,
Gerry

The Temple of Ikov
Difficulty level: Hard, Members Only
Note: To see the SPOILERS below for
more details you need to highlight hidden text!
Start: A mysterious stranger called Lucien
asks you to retrieve an artifact known as the Staff of Armadyl. Speak
to him in the 'flying
horse' Inn in Ardougne.
- What you need: Ranged Skill over 35, thieving
lvl 42, yew or magic bow, 20 limpwurts and a lighted candle.
- Boots: Enter the temple dungeon northeast
of Ardougne and wear your amulet of Lucien to enter the dark room
(known as the room of fear). Find the staircase, you need lighted
candle for this bit and chop the spider webs to gain access to the
Boots of Lightfeet.
- Lever piece: Go back up the staircase and
through the other door in the room of fear. You should be in a room
of lvl 54 armoured skeletons. Wear the Boots of Lightfeet to walk
across the bridge and through the door and retrieve the lever piece.
Go back across the bridge.
- Ice Arrows: Go further into the cave and disable
taps on the lever and pull it. Then go back to the entrance ladder
of the cave and enter the Ice room. You must get pass Lvl 68 ice spiders
to reach the ice arrows. When you pick up ice arrows , you will be
teleported back to the door. I would get about 5 to 10 of these arrows
as you can use other arrows when killing the Fire monster. Providing
you start with ice arrows first.
- Fire Monster: Go back through the cave where
you disabled the traps. You will find a locked door and a lever bracket
(this is sometimes hard to see). Insert the lever piece into the bracket
and pull open the door. You must start to kill the fire monster lvl
68 first with ice arrows. If you run out of ice arrows then other
arrows will finish him off. This will open the door next to him.
- Toher The Witch: Talk to her and give her
20 limpwurts. She will teleported you across the lava.
- The Shiny Key: Go past the lvl 54 armour skeletons
and then past lvl 79 lesser demons to the shiny key, right at the
end.
- Choices: Go back up the passage and push the
strange looking wall to enter the room of Guardians of Armadyl. There
is two ways to finish this quest. The Good side or the Bad side.
- Side with Guardians: Take off your pendant
of Lucien. Talk to one of the guardians. He will tell you to kill
Lucien to protect the staff and give you a pendant of armady which
allows you to attack him.
- Side with Lucien: Keep your pendant of Lucien
on. Take or telegrab the staff, you have to kill all the guardians
in the room if you do not have telegrab.
- Return to Lucien: Exit the room by the strange
looking wall and go up the ladder by the lava. Use key on door to
exit. Go to varrock. Proceed to the section of forest west of edgevile(across
the bridge).You will find a building. Enter that building and kill
Lucien lvl 20 or give him the staff.
Reward: 1 quest point, ranging exp and
get to keep pendant of Lucien.
Thanks for help: Young Knight and J Mag.

Hazeel Cult Quest
Difficulty level: Medium. (Members Only)
Start: In Ardougne and find house connected
to place.
See the SPOILERS below for more details (highlight to see
them):

Sheep
Herder
Difficulty level: Easy/Medium. (Members
Only)
Start: At Ardougne and find Councillor Halgrive,
near General Store.
See the SPOILERS below for more details (highlight to see
them):
- Protective suit: Go west from Councilor Halgrive
to the church and talk to Doctor Orbon. He will sell you the protective
suit for 100 gps.
- Find the sheep: Go north of church, past runescape
bank and to the farmer named Farmer Brumty. He will give you poison
feed to give to the sheep once they in the pen. The are 4 sheep to fins
and numbered sheep one to sheep 4
- Moving the sheep: In
the farmers house you will find a prod. Use this on sheep to make them
run. You have to keep catching them and prodding them back to the farmers
field.
- Bones: Kill the sheep using the poison feed
and then put bones into the furnace at the farmers house. Then go back
to Halgrive and he will reward you.
- Map
Reward: 4 quest point and 3000 gps,
protective clothing (useful for plague city quest), 100 gold for refunded
clothes
Thanks for help: Dark Killer0, tomk4k,
Runeman69 (MAP)

Plague City
Difficulty level: Medium. (Members Only)
Start: North of Palace, Ardougne.
See the SPOILERS below for more details (highlight to see
them):
- Edmond:Talk to Edmond to start the quest. He
will tell you about his daughter, Elena, who went to west Ardougne.
- Gasmask: Inside Edmonds house, talk to Alrena.
She will ask you to get Dwellberries for Gasmask.
- Dwellberries: Go to Mcgrubors forest, west of
seer's village. Find the loose panels and push them to enter. Go back
to house and she will give you the Gasmask.
- Getting into Plague City: You will need rope,
at least 4 buckets of water, spade and picture of Edmond's daughter
gotten from the house.
- Digging: Use 4 buckets of water on the soil
, where it says its hard to dig. Use spade and then you will fall down
into sewers. Go to the pipe that is covered with a grill. Use rope on
grill and ask Edmond to help you pull the rope. Then go through the
pipe to Plague City.
- The Rehison family: Speak to Jethink as you
come out of manhole and he will direct you to the rehinison house and
asks you to return a book to them. Find their house and ask them about
the daughter and they will direct you to a house without any windows.
- Plague house: Try to enter and you be stopped.
You need to go find Bareaks office which is located west of manhole.
Tell the receptionist that its important and she will let you in.
- Hangover: Bareak has a hangover and you need
to get a cure. You need a bucket of milk, grind some chocolate and snape
grass. Add all the ingredients and give it to him. He will give you
the pass you need to enter the plague house.
- Enter Plague house: Once inside the house ,
go to the basement and you find Elena. You need to find the key, which
is hidden in a barrel. Go back to Edmond and he will reward you for
saving his daughter.
Reward: 4 quest point and magic
scroll (learn Arougne teleport lvl 51 magic required)
Thanks for help: tomk4k.

Waterfall
Quest
Difficulty level: Medium/Hard. (Members
Only)
Requirements: Six of air, earth and
water runes. Also need rope. Rope can either be made with 4 balls
of wool and given to Ned to make or you can buy Rope from Arheln
found next to a boat in Catherbury.
Start: Go along Ardougne river to
the last house and speak to Almera to start the quest.
See the SPOILERS below for more details (highlight
to see them):
- Almera: Board raft and talk to the boy.
Jump off the little island and talk to Hadley found in the tourist
house. Go upstairs to search bookcases and read the book of Baxtorian.
- Glarial's pebble: Go to Gnome maze and find
the ladder. Go east and search the crates there to find a key. There
are Hobgoblins lvl32, Zombies lvl 24 and Giant bats lvl 32 to fight.
Now go west and use the key on the gates. Talk to Golrie and you
find the Glarials pebble in the pile of junk
- Glarial's gravestone: Go to the nearest
bank and put away all armour and weapons. Glarial's gravestone is
north east of tourist guide. Use Glarial's pebble on gravestone
and you be teleported into a dungeon. There are Zombies lvl 24,
skeletons lvl 24 and a moss giant lvl 62 there. Go north and search
the cupboard for Glarial's Urn. Now go south and push the odd looking
wall. Search Glarial's tomb to get Glarial's amulet.
- Waterfall: Go back to bank and get your
armour, weapons, food, restore stat potions and rope. Go back to
Almer's house and broad the raft. Use rope on each leafless tree
until you inside the waterfall. Put Glarial's amulet on and open
the door. This dungeon has Giant bat lvl32, shadow spiders lvl 53,
skeleton mage lvl 21, skeleton lvl 54, fire giants lvl 109, skeleton
lvl 25 and rats. Take the east passage and search the crate for
a key. Now go to the west passage and past the fire giants you will
find a odd looking wall. Push wall and use key on the locked door.
Use one of each air,water and earth rune on each stone stand and
place your Glarial's amulet on the stone statue. Use Urn on Chalice.
Reward: 1 quest point, 2 gold
bars, 2 cut diamonds and 40 mith seeds.
Thanks for help: Merlin

Sea Slug
Difficulty level:Easy. (Members Only)
Start: East Ardougne past the ships and
find Caroline.
See the SPOILERS below for more details (highlight to
see them):

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